wined3d: Do not try to invalidate compute states for freshly created contexts.
The context_invalidate_state() function doesn't handle compute states properly. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1828,11 +1828,11 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
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ret->d3d_info = d3d_info;
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ret->d3d_info = d3d_info;
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ret->state_table = device->StateTable;
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ret->state_table = device->StateTable;
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/* Mark all states dirty to force a proper initialization of the states
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/* Mark all states dirty to force a proper initialization of the states on
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* on the first use of the context. */
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* the first use of the context. Compute states do not need initialization. */
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for (state = 0; state <= STATE_HIGHEST; ++state)
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for (state = 0; state <= STATE_HIGHEST; ++state)
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{
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{
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if (ret->state_table[state].representative)
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if (ret->state_table[state].representative && !STATE_IS_COMPUTE(state))
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context_invalidate_state(ret, state);
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context_invalidate_state(ret, state);
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}
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}
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