wined3d: Store the device type only once.
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@ -3882,7 +3882,8 @@ HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device
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{
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TRACE("device %p, caps %p.\n", device, caps);
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return wined3d_get_device_caps(device->wined3d, device->adapter->ordinal, device->devType, caps);
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return wined3d_get_device_caps(device->wined3d, device->adapter->ordinal,
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device->create_parms.device_type, caps);
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}
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HRESULT CDECL wined3d_device_get_display_mode(const struct wined3d_device *device,
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@ -5938,7 +5939,6 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
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device->create_parms.focus_window = focus_window;
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device->create_parms.flags = flags;
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device->devType = device_type;
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for (i = 0; i < PATCHMAP_SIZE; ++i) list_init(&device->patches[i]);
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select_shader_mode(&adapter->gl_info, &device->ps_selected_mode, &device->vs_selected_mode);
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@ -1705,7 +1705,6 @@ struct wined3d_device
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/* Internal use fields */
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struct wined3d_device_creation_parameters create_parms;
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WINED3DDEVTYPE devType;
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HWND focus_window;
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struct wined3d_swapchain **swapchains;
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