wined3d: Pass a wined3d_const_bo_address to wined3d_cs_exec_update_sub_resource().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -489,7 +489,8 @@ struct wined3d_cs_update_sub_resource
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struct wined3d_resource *resource;
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unsigned int sub_resource_idx;
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struct wined3d_box box;
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struct wined3d_sub_resource_data data;
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struct wined3d_const_bo_address addr;
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unsigned int row_pitch, slice_pitch;
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};
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struct wined3d_cs_add_dirty_texture_region
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@ -2606,21 +2607,17 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
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struct wined3d_resource *resource = op->resource;
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const struct wined3d_box *box = &op->box;
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unsigned int width, height, depth, level;
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struct wined3d_const_bo_address addr;
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struct wined3d_context *context;
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struct wined3d_texture *texture;
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struct wined3d_box src_box;
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context = context_acquire(cs->c.device, NULL, 0);
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addr.buffer_object = 0;
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addr.addr = op->data.data;
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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struct wined3d_buffer *buffer = buffer_from_resource(resource);
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wined3d_buffer_copy_bo_address(buffer, context, box->left, &addr, box->right - box->left);
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wined3d_buffer_copy_bo_address(buffer, context, box->left, &op->addr, box->right - box->left);
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goto done;
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}
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@ -2639,8 +2636,8 @@ static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const voi
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wined3d_texture_load_location(texture, op->sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
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wined3d_box_set(&src_box, 0, 0, box->right - box->left, box->bottom - box->top, 0, box->back - box->front);
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texture->texture_ops->texture_upload_data(context, &addr, texture->resource.format, &src_box,
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op->data.row_pitch, op->data.slice_pitch, texture, op->sub_resource_idx,
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texture->texture_ops->texture_upload_data(context, &op->addr, texture->resource.format, &src_box,
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op->row_pitch, op->slice_pitch, texture, op->sub_resource_idx,
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WINED3D_LOCATION_TEXTURE_RGB, box->left, box->top, box->front);
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wined3d_texture_validate_location(texture, op->sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB);
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@ -2665,9 +2662,10 @@ static void wined3d_cs_update_sub_resource(struct wined3d_device_context *contex
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op->resource = resource;
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op->sub_resource_idx = sub_resource_idx;
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op->box = *box;
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op->data.row_pitch = row_pitch;
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op->data.slice_pitch = slice_pitch;
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op->data.data = data;
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op->addr.buffer_object = 0;
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op->addr.addr = data;
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op->row_pitch = row_pitch;
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op->slice_pitch = slice_pitch;
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wined3d_device_context_acquire_resource(context, resource);
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