d3d11/tests: Fix render target format in test_resinfo_instruction().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -14069,7 +14069,7 @@ static void test_resinfo_instruction(void)
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texture_desc.Height = 64;
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texture_desc.Height = 64;
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texture_desc.MipLevels = 1;
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texture_desc.MipLevels = 1;
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texture_desc.ArraySize = 1;
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texture_desc.ArraySize = 1;
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texture_desc.Format = DXGI_FORMAT_R32G32B32A32_UINT;
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texture_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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texture_desc.SampleDesc.Count = 1;
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texture_desc.SampleDesc.Count = 1;
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texture_desc.SampleDesc.Quality = 0;
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texture_desc.SampleDesc.Quality = 0;
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texture_desc.Usage = D3D11_USAGE_DEFAULT;
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texture_desc.Usage = D3D11_USAGE_DEFAULT;
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