Fix _setmbcp behavior for unreal codepages.

This commit is contained in:
Vijay Kiran Kamuju 2005-07-11 14:21:53 +00:00 committed by Alexandre Julliard
parent 5ad90c0f37
commit f58eed36ff
1 changed files with 23 additions and 6 deletions

View File

@ -31,6 +31,7 @@
#include "msvcrt.h" #include "msvcrt.h"
#include "mtdll.h" #include "mtdll.h"
#include "msvcrt/mbctype.h"
#include "wine/debug.h" #include "wine/debug.h"
@ -517,17 +518,33 @@ const char* _Strftime(char *out, unsigned int len, const char *fmt,
*/ */
int _setmbcp(int cp) int _setmbcp(int cp)
{ {
if (cp < 0)
{
FIXME ("Unreal codepages (e.g. %d) not implemented\n", cp);
return 0; /* Let's not confuse the caller by returning -1 */
}
LOCK_LOCALE; LOCK_LOCALE;
if (msvcrt_current_lc_all_cp != cp) if ((msvcrt_current_lc_all_cp != cp) && (cp > _MB_CP_SBCS))
{ {
/* FIXME: set ctype behaviour for this cp */ /* FIXME: set ctype behaviour for this cp */
msvcrt_current_lc_all_cp = cp; msvcrt_current_lc_all_cp = cp;
} }
else if(cp == _MB_CP_ANSI)
{
msvcrt_current_lc_all_cp = GetACP();
}
else if(cp == _MB_CP_OEM)
{
msvcrt_current_lc_all_cp = GetOEMCP();
}
else if(cp == _MB_CP_LOCALE)
{
GetLocaleInfoW( GetUserDefaultLCID(), LOCALE_IDEFAULTANSICODEPAGE|LOCALE_RETURN_NUMBER,
(WCHAR *)&msvcrt_current_lc_all_cp, sizeof(INT)/sizeof(WCHAR) );
}
else if(cp == _MB_CP_SBCS)
{
FIXME ("SBCS codepages (e.g. %d) not implemented\n", cp);
}
else
{
FIXME ("Unreal codepages (e.g. %d) not implemented\n", cp);
}
UNLOCK_LOCALE; UNLOCK_LOCALE;
return 0; return 0;
} }