d3drm: Fix viewport object creation.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -400,10 +400,12 @@ static HRESULT WINAPI d3drm1_CreateShadow(IDirect3DRM *iface, IDirect3DRMVisual
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static HRESULT WINAPI d3drm1_CreateViewport(IDirect3DRM *iface, IDirect3DRMDevice *device,
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IDirect3DRMFrame *camera, DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport)
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{
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struct d3drm *d3drm = impl_from_IDirect3DRM(iface);
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FIXME("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p partial stub!\n",
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iface, device, camera, x, y, width, height, viewport);
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return Direct3DRMViewport_create(&IID_IDirect3DRMViewport, (IUnknown **)viewport);
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return IDirect3DRM2_CreateViewport(&d3drm->IDirect3DRM2_iface, device, camera, x, y, width, height, viewport);
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}
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static HRESULT WINAPI d3drm1_CreateWrap(IDirect3DRM *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame *frame,
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@ -861,10 +863,19 @@ static HRESULT WINAPI d3drm2_CreateShadow(IDirect3DRM2 *iface, IDirect3DRMVisual
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static HRESULT WINAPI d3drm2_CreateViewport(IDirect3DRM2 *iface, IDirect3DRMDevice *device,
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IDirect3DRMFrame *camera, DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport **viewport)
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{
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struct d3drm *d3drm = impl_from_IDirect3DRM2(iface);
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struct d3drm_viewport *object;
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HRESULT hr;
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FIXME("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p partial stub!\n",
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iface, device, camera, x, y, width, height, viewport);
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return Direct3DRMViewport_create(&IID_IDirect3DRMViewport, (IUnknown **)viewport);
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if (FAILED(hr = d3drm_viewport_create(&object, &d3drm->IDirect3DRM_iface)))
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return hr;
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*viewport = &object->IDirect3DRMViewport_iface;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm2_CreateWrap(IDirect3DRM2 *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame *frame,
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@ -1423,10 +1434,19 @@ static HRESULT WINAPI d3drm3_CreateTextureFromSurface(IDirect3DRM3 *iface,
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static HRESULT WINAPI d3drm3_CreateViewport(IDirect3DRM3 *iface, IDirect3DRMDevice3 *device,
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IDirect3DRMFrame3 *camera, DWORD x, DWORD y, DWORD width, DWORD height, IDirect3DRMViewport2 **viewport)
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{
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struct d3drm *d3drm = impl_from_IDirect3DRM3(iface);
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struct d3drm_viewport *object;
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HRESULT hr;
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FIXME("iface %p, device %p, camera %p, x %u, y %u, width %u, height %u, viewport %p partial stub!\n",
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iface, device, camera, x, y, width, height, viewport);
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return Direct3DRMViewport_create(&IID_IDirect3DRMViewport2, (IUnknown **)viewport);
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if (FAILED(hr = d3drm_viewport_create(&object, &d3drm->IDirect3DRM_iface)))
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return hr;
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*viewport = &object->IDirect3DRMViewport2_iface;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm3_CreateWrap(IDirect3DRM3 *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame3 *frame,
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@ -65,6 +65,18 @@ struct d3drm_frame
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D3DCOLOR scenebackground;
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};
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struct d3drm_viewport
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{
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struct d3drm_object obj;
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IDirect3DRMViewport IDirect3DRMViewport_iface;
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IDirect3DRMViewport2 IDirect3DRMViewport2_iface;
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IDirect3DRM *d3drm;
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D3DVALUE back;
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D3DVALUE front;
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D3DVALUE field;
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D3DRMPROJECTIONTYPE projection;
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};
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void d3drm_object_init(struct d3drm_object *object) DECLSPEC_HIDDEN;
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HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
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HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
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@ -73,6 +85,7 @@ void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object)
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HRESULT d3drm_device_create(struct d3drm_device **out) DECLSPEC_HIDDEN;
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HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
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HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
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HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
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IDirect3DRMDevice *IDirect3DRMDevice_from_impl(struct d3drm_device *device) DECLSPEC_HIDDEN;
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IDirect3DRMDevice2 *IDirect3DRMDevice2_from_impl(struct d3drm_device *device) DECLSPEC_HIDDEN;
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IDirect3DRMDevice3 *IDirect3DRMDevice3_from_impl(struct d3drm_device *device) DECLSPEC_HIDDEN;
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@ -80,7 +93,6 @@ HRESULT Direct3DRMFace_create(REFIID riid, IUnknown** ret_iface) DECLSPEC_HIDDEN
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HRESULT Direct3DRMLight_create(IUnknown** ppObj) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMMesh_create(IDirect3DRMMesh** obj) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMMeshBuilder_create(REFIID riid, IUnknown** ppObj) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMViewport_create(REFIID riid, IUnknown** ppObj) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMMaterial_create(IDirect3DRMMaterial2** ret_iface) DECLSPEC_HIDDEN;
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HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *data,
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@ -29,17 +29,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
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struct d3drm_viewport
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{
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struct d3drm_object obj;
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IDirect3DRMViewport IDirect3DRMViewport_iface;
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IDirect3DRMViewport2 IDirect3DRMViewport2_iface;
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D3DVALUE back;
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D3DVALUE front;
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D3DVALUE field;
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D3DRMPROJECTIONTYPE projection;
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};
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static inline struct d3drm_viewport *impl_from_IDirect3DRMViewport(IDirect3DRMViewport *iface)
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{
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return CONTAINING_RECORD(iface, struct d3drm_viewport, IDirect3DRMViewport_iface);
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@ -829,23 +818,21 @@ static const struct IDirect3DRMViewport2Vtbl d3drm_viewport2_vtbl =
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d3drm_viewport2_InverseTransformVectors,
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};
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HRESULT Direct3DRMViewport_create(REFIID riid, IUnknown **out)
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HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm)
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{
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struct d3drm_viewport *object;
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TRACE("riid %s, out %p.\n", debugstr_guid(riid), out);
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TRACE("viewport %p, d3drm %p.\n", viewport, d3drm);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMViewport_iface.lpVtbl = &d3drm_viewport1_vtbl;
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object->IDirect3DRMViewport2_iface.lpVtbl = &d3drm_viewport2_vtbl;
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object->d3drm = d3drm;
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d3drm_object_init(&object->obj);
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if (IsEqualGUID(riid, &IID_IDirect3DRMViewport2))
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*out = (IUnknown *)&object->IDirect3DRMViewport2_iface;
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else
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*out = (IUnknown *)&object->IDirect3DRMViewport_iface;
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*viewport = object;
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return S_OK;
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}
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