d3dx9/tests: Add a test for texture refcounts and OnLostDevice().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7368,6 +7368,123 @@ if (hr == D3D_OK)
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DestroyWindow(window);
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}
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static unsigned int get_texture_refcount(IDirect3DTexture9 *iface)
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{
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IDirect3DTexture9_AddRef(iface);
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return IDirect3DTexture9_Release(iface);
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}
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static void test_refcount(void)
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{
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IDirect3DTexture9 *texture, *cur_texture, *managed_texture, *sysmem_texture;
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unsigned int passes_count;
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IDirect3DDevice9 *device;
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ID3DXEffect *effect;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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if (!(device = create_device(&window)))
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return;
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hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
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ok(hr == D3D_OK, "Failed to create texture, hr %#x.\n", hr);
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hr = D3DXCreateEffect(device, test_effect_preshader_effect_blob,
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sizeof(test_effect_preshader_effect_blob), NULL, NULL,
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D3DXFX_DONOTSAVESTATE, NULL, &effect, NULL);
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ok(hr == D3D_OK, "Failed to create effect, hr %#x.\n", hr);
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hr = effect->lpVtbl->SetTexture(effect, "tex1", (IDirect3DBaseTexture9 *)texture);
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ok(hr == D3D_OK, "Failed to set texture parameter, hr %#x.\n", hr);
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hr = effect->lpVtbl->Begin(effect, &passes_count, D3DXFX_DONOTSAVESTATE);
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ok(hr == D3D_OK, "Begin() failed, hr %#x.\n", hr);
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hr = effect->lpVtbl->BeginPass(effect, 0);
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ok(hr == D3D_OK, "BeginPass() failed, hr %#x.\n", hr);
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IDirect3DDevice9_GetTexture(device, 0, (IDirect3DBaseTexture9 **)&cur_texture);
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ok(cur_texture == texture, "Unexpected current texture %p.\n", cur_texture);
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IDirect3DTexture9_Release(cur_texture);
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IDirect3DDevice9_SetTexture(device, 0, NULL);
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effect->lpVtbl->CommitChanges(effect);
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IDirect3DDevice9_GetTexture(device, 0, (IDirect3DBaseTexture9 **)&cur_texture);
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ok(cur_texture == NULL, "Unexpected current texture %p.\n", cur_texture);
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hr = effect->lpVtbl->EndPass(effect);
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ok(hr == D3D_OK, "EndPass() failed, hr %#x.\n", hr);
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hr = effect->lpVtbl->BeginPass(effect, 0);
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ok(hr == D3D_OK, "BeginPass() failed, hr %#x.\n", hr);
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IDirect3DDevice9_GetTexture(device, 0, (IDirect3DBaseTexture9 **)&cur_texture);
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ok(cur_texture == texture, "Unexpected current texture %p.\n", cur_texture);
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IDirect3DTexture9_Release(cur_texture);
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hr = effect->lpVtbl->EndPass(effect);
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ok(hr == D3D_OK, "EndPass() failed, hr %#x.\n", hr);
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hr = effect->lpVtbl->End(effect);
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ok(hr == D3D_OK, "End() failed, hr %#x.\n", hr);
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IDirect3DDevice9_GetTexture(device, 0, (IDirect3DBaseTexture9 **)&cur_texture);
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ok(cur_texture == texture, "Unexpected current texture %p.\n", cur_texture);
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IDirect3DTexture9_Release(cur_texture);
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refcount = get_texture_refcount(texture);
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ok(refcount == 2, "Unexpected texture refcount %u.\n", refcount);
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hr = effect->lpVtbl->OnLostDevice(effect);
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ok(hr == D3D_OK, "OnLostDevice() failed, hr %#x.\n", hr);
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refcount = get_texture_refcount(texture);
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ok(refcount == 1, "Unexpected texture refcount %u.\n", refcount);
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hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED,
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&managed_texture, NULL);
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ok(hr == D3D_OK, "Failed to create texture, hr %#x.\n", hr);
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effect->lpVtbl->SetTexture(effect, "tex1", (IDirect3DBaseTexture9 *)managed_texture);
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refcount = get_texture_refcount(managed_texture);
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ok(refcount == 2, "Unexpected texture refcount %u.\n", refcount);
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hr = effect->lpVtbl->OnLostDevice(effect);
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ok(hr == D3D_OK, "OnLostDevice() failed, hr %#x.\n", hr);
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refcount = get_texture_refcount(managed_texture);
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ok(refcount == 2, "Unexpected texture refcount %u.\n", refcount);
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hr = IDirect3DDevice9_CreateTexture(device, 16, 16, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM,
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&sysmem_texture, NULL);
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ok(hr == D3D_OK, "Failed to create texture, hr %#x.\n", hr);
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effect->lpVtbl->SetTexture(effect, "tex1", (IDirect3DBaseTexture9 *)sysmem_texture);
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refcount = get_texture_refcount(managed_texture);
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ok(refcount == 1, "Unexpected texture refcount %u.\n", refcount);
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IDirect3DTexture9_Release(managed_texture);
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refcount = get_texture_refcount(sysmem_texture);
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ok(refcount == 2, "Unexpected texture refcount %u.\n", refcount);
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hr = effect->lpVtbl->OnLostDevice(effect);
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ok(hr == D3D_OK, "OnLostDevice() failed, hr %#x.\n", hr);
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refcount = get_texture_refcount(sysmem_texture);
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ok(refcount == 2, "Unexpected texture refcount %u.\n", refcount);
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effect->lpVtbl->Release(effect);
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refcount = get_texture_refcount(sysmem_texture);
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ok(refcount == 1, "Unexpected texture refcount %u.\n", refcount);
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IDirect3DTexture9_Release(sysmem_texture);
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IDirect3DDevice9_GetTexture(device, 0, (IDirect3DBaseTexture9 **)&cur_texture);
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ok(cur_texture == texture, "Unexpected current texture %p.\n", cur_texture);
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IDirect3DTexture9_Release(cur_texture);
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refcount = get_texture_refcount(texture);
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ok(refcount == 1, "Unexpected texture refcount %u.\n", refcount);
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IDirect3DTexture9_Release(texture);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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DestroyWindow(window);
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}
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START_TEST(effect)
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{
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IDirect3DDevice9 *device;
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@ -7404,4 +7521,5 @@ START_TEST(effect)
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test_effect_unsupported_shader();
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test_effect_null_shader();
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test_effect_clone();
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test_refcount();
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}
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