d3drm: Get rid of the "partial stub" FIXMEs in the light creation functions.
Signed-off-by: Jeff Smith <whydoubt@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1549,7 +1549,7 @@ static HRESULT WINAPI d3drm3_CreateLight(IDirect3DRM3 *iface,
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struct d3drm_light *object;
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HRESULT hr;
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FIXME("iface %p, type %#x, color 0x%08x, light %p partial stub!\n", iface, type, color, light);
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TRACE("iface %p, type %#x, color 0x%08x, light %p.\n", iface, type, color, light);
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if (SUCCEEDED(hr = d3drm_light_create(&object, &d3drm->IDirect3DRM_iface)))
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{
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@ -1569,7 +1569,7 @@ static HRESULT WINAPI d3drm3_CreateLightRGB(IDirect3DRM3 *iface, D3DRMLIGHTTYPE
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struct d3drm_light *object;
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HRESULT hr;
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FIXME("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p partial stub!\n",
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TRACE("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p.\n",
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iface, type, red, green, blue, light);
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if (SUCCEEDED(hr = d3drm_light_create(&object, &d3drm->IDirect3DRM_iface)))
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