wined3d: Make some functions static.
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f0a816e8cb
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@ -33,7 +33,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
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HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height, UINT outpitch, CONVERT_TYPES convert, IWineD3DSurfaceImpl *surf);
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static void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4], BOOL colorkey);
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static void d3dfmt_p8_upload_palette(IWineD3DSurface *iface, CONVERT_TYPES convert);
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static inline void clear_unused_channels(IWineD3DSurfaceImpl *This);
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@ -480,7 +479,8 @@ GLenum surface_get_gl_buffer(IWineD3DSurface *iface, IWineD3DSwapChain *swapchai
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return GL_BACK;
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}
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ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface) {
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static ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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ULONG ref = InterlockedDecrement(&This->resource.ref);
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TRACE("(%p) : Releasing from %d\n", This, ref + 1);
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@ -544,7 +544,8 @@ ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface) {
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IWineD3DSurface IWineD3DResource parts follow
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**************************************************** */
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void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface) {
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static void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface)
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{
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/* TODO: check for locks */
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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IWineD3DBaseTexture *baseTexture = NULL;
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@ -674,7 +675,8 @@ static void WINAPI IWineD3DSurfaceImpl_UnLoad(IWineD3DSurface *iface) {
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IWineD3DSurface IWineD3DSurface parts follow
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****************************************************** */
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void WINAPI IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription) {
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static void WINAPI IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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TRACE("(%p) : returning %p\n", This, &This->glDescription);
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*glDescription = &This->glDescription;
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@ -1395,7 +1397,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
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static HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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WINED3DLOCKED_RECT lock;
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HRESULT hr;
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@ -1491,7 +1494,8 @@ HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC) {
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC) {
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static HRESULT WINAPI IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface *iface, HDC hDC)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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TRACE("(%p)->(%p)\n",This,hDC);
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@ -1736,7 +1740,9 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
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return WINED3D_OK;
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}
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HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height, UINT outpitch, CONVERT_TYPES convert, IWineD3DSurfaceImpl *This) {
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static HRESULT d3dfmt_convert_surface(BYTE *src, BYTE *dst, UINT pitch, UINT width,
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UINT height, UINT outpitch, CONVERT_TYPES convert, IWineD3DSurfaceImpl *This)
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{
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BYTE *source, *dest;
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TRACE("(%p)->(%p),(%d,%d,%d,%d,%p)\n", src, dst, pitch, height, outpitch, convert,This);
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@ -2424,7 +2430,8 @@ static void WINAPI IWineD3DSurfaceImpl_BindTexture(IWineD3DSurface *iface) {
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#include <errno.h>
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#include <stdio.h>
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HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const char* filename) {
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static HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const char* filename)
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{
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FILE* f = NULL;
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UINT i, y;
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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@ -2570,7 +2577,8 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const ch
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/**
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* Slightly inefficient way to handle multiple dirty rects but it works :)
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*/
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HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect) {
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static HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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IWineD3DBaseTexture *baseTexture = NULL;
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@ -3747,8 +3755,9 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Blt(IWineD3DSurface *iface, const RECT
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return IWineD3DBaseSurfaceImpl_Blt(iface, DestRect, SrcSurface, SrcRect, Flags, DDBltFx, Filter);
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}
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HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
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IWineD3DSurface *Source, const RECT *rsrc, DWORD trans) {
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static HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, DWORD dsty,
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IWineD3DSurface *Source, const RECT *rsrc, DWORD trans)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
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IWineD3DSurfaceImpl *srcImpl = (IWineD3DSurfaceImpl *) Source;
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IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
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@ -3808,7 +3817,8 @@ HRESULT WINAPI IWineD3DSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dstx, D
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return IWineD3DBaseSurfaceImpl_BltFast(iface, dstx, dsty, Source, rsrc, trans);
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}
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HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
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static HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
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RGBQUAD col[256];
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IWineD3DPaletteImpl *pal = This->palette;
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@ -4697,7 +4707,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
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return WINED3D_OK;
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}
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HRESULT WINAPI IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container) {
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static HRESULT WINAPI IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface *iface, IWineD3DBase *container)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
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IWineD3DSwapChain *swapchain = NULL;
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