From f53dd40ad881cc7f887c0587d42f70bb07ddd2e0 Mon Sep 17 00:00:00 2001 From: Andrew Eikum Date: Thu, 21 Nov 2013 12:42:35 -0600 Subject: [PATCH] winecoreaudio.drv: Don't return 0 absolute position if AudioQueue call fails. Some failures are temporary, for example if the user reconfigures their audio setup while playing audio. Returning 0 could have bad "going backward in time" effects which can break audio even after the call starts to succeed again. --- dlls/winecoreaudio.drv/mmdevdrv.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/winecoreaudio.drv/mmdevdrv.c b/dlls/winecoreaudio.drv/mmdevdrv.c index 914baa911c0..5e322296354 100644 --- a/dlls/winecoreaudio.drv/mmdevdrv.c +++ b/dlls/winecoreaudio.drv/mmdevdrv.c @@ -688,6 +688,8 @@ static UINT64 get_current_aqbuffer_position(ACImpl *This, int mode) if(sc != noErr){ if(sc != kAudioQueueErr_InvalidRunState) WARN("Unable to get current time: %lx\n", sc); + if(mode == BUFPOS_ABSOLUTE) + return This->highest_sampletime; return 0; }