wined3d: Implement WINED3D_QUERY_TYPE_PIPELINE_STATISTICS.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Müller 2017-06-05 00:47:34 +02:00 committed by Alexandre Julliard
parent 1b4e62738d
commit f52ead4b4d
8 changed files with 343 additions and 2 deletions

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@ -3824,7 +3824,7 @@ static void test_create_query(void)
{D3D10_QUERY_OCCLUSION, FALSE, FALSE},
{D3D10_QUERY_TIMESTAMP, FALSE, FALSE},
{D3D10_QUERY_TIMESTAMP_DISJOINT, FALSE, FALSE},
{D3D10_QUERY_PIPELINE_STATISTICS, FALSE, TRUE},
{D3D10_QUERY_PIPELINE_STATISTICS, FALSE, FALSE},
{D3D10_QUERY_OCCLUSION_PREDICATE, TRUE, FALSE},
{D3D10_QUERY_SO_STATISTICS, FALSE, TRUE},
{D3D10_QUERY_SO_OVERFLOW_PREDICATE, TRUE, TRUE},

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@ -4598,7 +4598,7 @@ static void test_create_query(void)
{D3D11_QUERY_OCCLUSION, D3D_FEATURE_LEVEL_10_0, FALSE, FALSE, FALSE},
{D3D11_QUERY_TIMESTAMP, D3D_FEATURE_LEVEL_10_0, FALSE, FALSE, FALSE},
{D3D11_QUERY_TIMESTAMP_DISJOINT, D3D_FEATURE_LEVEL_10_0, FALSE, FALSE, FALSE},
{D3D11_QUERY_PIPELINE_STATISTICS, D3D_FEATURE_LEVEL_10_0, FALSE, FALSE, TRUE},
{D3D11_QUERY_PIPELINE_STATISTICS, D3D_FEATURE_LEVEL_10_0, FALSE, FALSE, FALSE},
{D3D11_QUERY_OCCLUSION_PREDICATE, D3D_FEATURE_LEVEL_10_0, TRUE, TRUE, FALSE},
{D3D11_QUERY_SO_STATISTICS, D3D_FEATURE_LEVEL_10_0, FALSE, FALSE, TRUE},
{D3D11_QUERY_SO_OVERFLOW_PREDICATE, D3D_FEATURE_LEVEL_10_0, TRUE, TRUE, TRUE},

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@ -933,6 +933,43 @@ void context_free_so_statistics_query(struct wined3d_so_statistics_query *query)
context->free_so_statistics_queries[context->free_so_statistics_query_count++] = query->u;
}
void context_alloc_pipeline_statistics_query(struct wined3d_context *context,
struct wined3d_pipeline_statistics_query *query)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
if (context->free_pipeline_statistics_query_count)
{
query->u = context->free_pipeline_statistics_queries[--context->free_pipeline_statistics_query_count];
}
else
{
GL_EXTCALL(glGenQueries(ARRAY_SIZE(query->u.id), query->u.id));
checkGLcall("glGenQueries");
}
query->context = context;
list_add_head(&context->pipeline_statistics_queries, &query->entry);
}
void context_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query *query)
{
struct wined3d_context *context = query->context;
list_remove(&query->entry);
query->context = NULL;
if (!wined3d_array_reserve((void **)&context->free_pipeline_statistics_queries,
&context->free_pipeline_statistics_query_size, context->free_pipeline_statistics_query_count + 1,
sizeof(*context->free_pipeline_statistics_queries)))
{
ERR("Failed to grow free list, leaking GL queries in context %p.\n", context);
return;
}
context->free_pipeline_statistics_queries[context->free_pipeline_statistics_query_count++] = query->u;
}
typedef void (context_fbo_entry_func_t)(struct wined3d_context *context, struct fbo_entry *entry);
static void context_enum_fbo_entries(const struct wined3d_device *device,
@ -1223,6 +1260,7 @@ static void context_update_window(struct wined3d_context *context)
static void context_destroy_gl_resources(struct wined3d_context *context)
{
struct wined3d_pipeline_statistics_query *pipeline_statistics_query;
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_so_statistics_query *so_statistics_query;
struct wined3d_timestamp_query *timestamp_query;
@ -1249,6 +1287,14 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
so_statistics_query->context = NULL;
}
LIST_FOR_EACH_ENTRY(pipeline_statistics_query, &context->pipeline_statistics_queries,
struct wined3d_pipeline_statistics_query, entry)
{
if (context->valid)
GL_EXTCALL(glDeleteQueries(ARRAY_SIZE(pipeline_statistics_query->u.id), pipeline_statistics_query->u.id));
pipeline_statistics_query->context = NULL;
}
LIST_FOR_EACH_ENTRY(timestamp_query, &context->timestamp_queries, struct wined3d_timestamp_query, entry)
{
if (context->valid)
@ -1305,6 +1351,15 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
}
}
if (gl_info->supported[ARB_PIPELINE_STATISTICS_QUERY])
{
for (i = 0; i < context->free_pipeline_statistics_query_count; ++i)
{
union wined3d_gl_pipeline_statistics_query *q = &context->free_pipeline_statistics_queries[i];
GL_EXTCALL(glDeleteQueries(ARRAY_SIZE(q->id), q->id));
}
}
if (gl_info->supported[ARB_TIMER_QUERY])
GL_EXTCALL(glDeleteQueries(context->free_timestamp_query_count, context->free_timestamp_queries));
@ -1337,6 +1392,7 @@ static void context_destroy_gl_resources(struct wined3d_context *context)
}
HeapFree(GetProcessHeap(), 0, context->free_so_statistics_queries);
HeapFree(GetProcessHeap(), 0, context->free_pipeline_statistics_queries);
HeapFree(GetProcessHeap(), 0, context->free_timestamp_queries);
HeapFree(GetProcessHeap(), 0, context->free_occlusion_queries);
HeapFree(GetProcessHeap(), 0, context->free_event_queries);
@ -1801,6 +1857,8 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
list_init(&ret->so_statistics_queries);
list_init(&ret->pipeline_statistics_queries);
list_init(&ret->fbo_list);
list_init(&ret->fbo_destroy_list);

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@ -144,6 +144,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_multisample", ARB_MULTISAMPLE },
{"GL_ARB_multitexture", ARB_MULTITEXTURE },
{"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
{"GL_ARB_pipeline_statistics_query", ARB_PIPELINE_STATISTICS_QUERY },
{"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
{"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
{"GL_ARB_point_sprite", ARB_POINT_SPRITE },

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@ -61,6 +61,12 @@ static struct wined3d_so_statistics_query *wined3d_so_statistics_query_from_quer
return CONTAINING_RECORD(query, struct wined3d_so_statistics_query, query);
}
static struct wined3d_pipeline_statistics_query *wined3d_pipeline_statistics_query_from_query(
struct wined3d_query *query)
{
return CONTAINING_RECORD(query, struct wined3d_pipeline_statistics_query, query);
}
BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info)
{
return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE];
@ -729,6 +735,181 @@ static BOOL wined3d_so_statistics_query_ops_issue(struct wined3d_query *query, D
return poll;
}
static BOOL wined3d_pipeline_query_ops_poll(struct wined3d_query *query, DWORD flags)
{
struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query);
struct wined3d_device *device = query->device;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
GLuint available;
int i;
TRACE("query %p, flags %#x.\n", query, flags);
if (!(context = context_reacquire(device, pq->context)))
{
FIXME("%p Wrong thread.\n", query);
memset(&pq->statistics, 0, sizeof(pq->statistics));
return TRUE;
}
gl_info = context->gl_info;
for (i = 0; i < ARRAY_SIZE(pq->u.id); ++i)
{
GL_EXTCALL(glGetQueryObjectuiv(pq->u.id[i], GL_QUERY_RESULT_AVAILABLE, &available));
if (!available)
goto done;
}
if (gl_info->supported[ARB_TIMER_QUERY])
{
GLuint64 result;
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.vertices, GL_QUERY_RESULT, &result));
pq->statistics.vertices_submitted = result;
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.primitives, GL_QUERY_RESULT, &result));
pq->statistics.primitives_submitted = result;
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.vertex_shader, GL_QUERY_RESULT, &result));
pq->statistics.vs_invocations = result;
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.tess_control_shader, GL_QUERY_RESULT, &result));
pq->statistics.hs_invocations = result;
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.tess_eval_shader, GL_QUERY_RESULT, &result));
pq->statistics.ds_invocations = result;
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.geometry_shader, GL_QUERY_RESULT, &result));
pq->statistics.gs_invocations = result;
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.geometry_primitives, GL_QUERY_RESULT, &result));
pq->statistics.gs_primitives = result;
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.fragment_shader, GL_QUERY_RESULT, &result));
pq->statistics.ps_invocations = result;
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.compute_shader, GL_QUERY_RESULT, &result));
pq->statistics.cs_invocations = result;
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.clipping_input, GL_QUERY_RESULT, &result));
pq->statistics.clipping_input_primitives = result;
GL_EXTCALL(glGetQueryObjectui64v(pq->u.query.clipping_output, GL_QUERY_RESULT, &result));
pq->statistics.clipping_output_primitives = result;
}
else
{
GLuint result;
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.vertices, GL_QUERY_RESULT, &result));
pq->statistics.vertices_submitted = result;
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.primitives, GL_QUERY_RESULT, &result));
pq->statistics.primitives_submitted = result;
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.vertex_shader, GL_QUERY_RESULT, &result));
pq->statistics.vs_invocations = result;
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.tess_control_shader, GL_QUERY_RESULT, &result));
pq->statistics.hs_invocations = result;
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.tess_eval_shader, GL_QUERY_RESULT, &result));
pq->statistics.ds_invocations = result;
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.geometry_shader, GL_QUERY_RESULT, &result));
pq->statistics.gs_invocations = result;
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.geometry_primitives, GL_QUERY_RESULT, &result));
pq->statistics.gs_primitives = result;
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.fragment_shader, GL_QUERY_RESULT, &result));
pq->statistics.ps_invocations = result;
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.compute_shader, GL_QUERY_RESULT, &result));
pq->statistics.cs_invocations = result;
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.clipping_input, GL_QUERY_RESULT, &result));
pq->statistics.clipping_input_primitives = result;
GL_EXTCALL(glGetQueryObjectuiv(pq->u.query.clipping_output, GL_QUERY_RESULT, &result));
pq->statistics.clipping_output_primitives = result;
}
done:
checkGLcall("poll pipeline statistics query");
context_release(context);
return available;
}
static void wined3d_pipeline_statistics_query_end(struct wined3d_pipeline_statistics_query *query,
struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
GL_EXTCALL(glEndQuery(GL_VERTICES_SUBMITTED_ARB));
GL_EXTCALL(glEndQuery(GL_PRIMITIVES_SUBMITTED_ARB));
GL_EXTCALL(glEndQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB));
GL_EXTCALL(glEndQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB));
GL_EXTCALL(glEndQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB));
GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_INVOCATIONS));
GL_EXTCALL(glEndQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB));
GL_EXTCALL(glEndQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB));
GL_EXTCALL(glEndQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB));
GL_EXTCALL(glEndQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB));
GL_EXTCALL(glEndQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB));
checkGLcall("end query");
}
static BOOL wined3d_pipeline_query_ops_issue(struct wined3d_query *query, DWORD flags)
{
struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query);
struct wined3d_device *device = query->device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_context *context;
BOOL poll = FALSE;
TRACE("query %p, flags %#x.\n", query, flags);
if (flags & WINED3DISSUE_BEGIN)
{
if (pq->started)
{
if ((context = context_reacquire(device, pq->context)))
{
wined3d_pipeline_statistics_query_end(pq, context);
}
else
{
FIXME("Wrong thread, can't restart query.\n");
context_free_pipeline_statistics_query(pq);
context = context_acquire(device, NULL, 0);
context_alloc_pipeline_statistics_query(context, pq);
}
}
else
{
if (pq->context)
context_free_pipeline_statistics_query(pq);
context = context_acquire(device, NULL, 0);
context_alloc_pipeline_statistics_query(context, pq);
}
GL_EXTCALL(glBeginQuery(GL_VERTICES_SUBMITTED_ARB, pq->u.query.vertices));
GL_EXTCALL(glBeginQuery(GL_PRIMITIVES_SUBMITTED_ARB, pq->u.query.primitives));
GL_EXTCALL(glBeginQuery(GL_VERTEX_SHADER_INVOCATIONS_ARB, pq->u.query.vertex_shader));
GL_EXTCALL(glBeginQuery(GL_TESS_CONTROL_SHADER_PATCHES_ARB, pq->u.query.tess_control_shader));
GL_EXTCALL(glBeginQuery(GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB, pq->u.query.tess_eval_shader));
GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_INVOCATIONS, pq->u.query.geometry_shader));
GL_EXTCALL(glBeginQuery(GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB, pq->u.query.geometry_primitives));
GL_EXTCALL(glBeginQuery(GL_FRAGMENT_SHADER_INVOCATIONS_ARB, pq->u.query.fragment_shader));
GL_EXTCALL(glBeginQuery(GL_COMPUTE_SHADER_INVOCATIONS_ARB, pq->u.query.compute_shader));
GL_EXTCALL(glBeginQuery(GL_CLIPPING_INPUT_PRIMITIVES_ARB, pq->u.query.clipping_input));
GL_EXTCALL(glBeginQuery(GL_CLIPPING_OUTPUT_PRIMITIVES_ARB, pq->u.query.clipping_output));
checkGLcall("begin query");
context_release(context);
pq->started = TRUE;
}
if (flags & WINED3DISSUE_END)
{
if (pq->started)
{
if ((context = context_reacquire(device, pq->context)))
{
wined3d_pipeline_statistics_query_end(pq, context);
context_release(context);
poll = TRUE;
}
else
{
FIXME("Wrong thread, can't end query.\n");
}
}
pq->started = FALSE;
}
return poll;
}
static void wined3d_event_query_ops_destroy(struct wined3d_query *query)
{
struct wined3d_event_query *event_query = wined3d_event_query_from_query(query);
@ -981,6 +1162,49 @@ static HRESULT wined3d_so_statistics_query_create(struct wined3d_device *device,
return WINED3D_OK;
}
static void wined3d_pipeline_query_ops_destroy(struct wined3d_query *query)
{
struct wined3d_pipeline_statistics_query *pq = wined3d_pipeline_statistics_query_from_query(query);
if (pq->context)
context_free_pipeline_statistics_query(pq);
HeapFree(GetProcessHeap(), 0, pq);
}
static const struct wined3d_query_ops pipeline_query_ops =
{
wined3d_pipeline_query_ops_poll,
wined3d_pipeline_query_ops_issue,
wined3d_pipeline_query_ops_destroy,
};
static HRESULT wined3d_pipeline_query_create(struct wined3d_device *device,
enum wined3d_query_type type, void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_query **query)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
struct wined3d_pipeline_statistics_query *object;
TRACE("device %p, type %#x, parent %p, parent_ops %p, query %p.\n",
device, type, parent, parent_ops, query);
if (!gl_info->supported[ARB_PIPELINE_STATISTICS_QUERY])
{
WARN("OpenGL implementation does not support pipeline statistics queries.\n");
return WINED3DERR_NOTAVAILABLE;
}
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
wined3d_query_init(&object->query, device, type, &object->statistics,
sizeof(object->statistics), &pipeline_query_ops, parent, parent_ops);
TRACE("Created query %p.\n", object);
*query = &object->query;
return WINED3D_OK;
}
HRESULT CDECL wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query)
{
@ -1008,6 +1232,9 @@ HRESULT CDECL wined3d_query_create(struct wined3d_device *device, enum wined3d_q
case WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3:
return wined3d_so_statistics_query_create(device, type, parent, parent_ops, query);
case WINED3D_QUERY_TYPE_PIPELINE_STATISTICS:
return wined3d_pipeline_query_create(device, type, parent, parent_ops, query);
default:
FIXME("Unhandled query type %#x.\n", type);
return WINED3DERR_NOTAVAILABLE;

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@ -78,6 +78,7 @@ enum wined3d_gl_extension
ARB_MULTISAMPLE,
ARB_MULTITEXTURE,
ARB_OCCLUSION_QUERY,
ARB_PIPELINE_STATISTICS_QUERY,
ARB_PIXEL_BUFFER_OBJECT,
ARB_POINT_PARAMETERS,
ARB_POINT_SPRITE,

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@ -1721,6 +1721,40 @@ void context_alloc_so_statistics_query(struct wined3d_context *context,
struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
void context_free_so_statistics_query(struct wined3d_so_statistics_query *query) DECLSPEC_HIDDEN;
union wined3d_gl_pipeline_statistics_query
{
GLuint id[11];
struct
{
GLuint vertices;
GLuint primitives;
GLuint vertex_shader;
GLuint tess_control_shader;
GLuint tess_eval_shader;
GLuint geometry_shader;
GLuint geometry_primitives;
GLuint fragment_shader;
GLuint compute_shader;
GLuint clipping_input;
GLuint clipping_output;
} query;
};
struct wined3d_pipeline_statistics_query
{
struct wined3d_query query;
struct list entry;
union wined3d_gl_pipeline_statistics_query u;
struct wined3d_context *context;
struct wined3d_query_data_pipeline_statistics statistics;
BOOL started;
};
void context_alloc_pipeline_statistics_query(struct wined3d_context *context,
struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
void context_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
struct wined3d_gl_view
{
GLenum target;
@ -1857,6 +1891,11 @@ struct wined3d_context
unsigned int free_so_statistics_query_count;
struct list so_statistics_queries;
union wined3d_gl_pipeline_statistics_query *free_pipeline_statistics_queries;
SIZE_T free_pipeline_statistics_query_size;
unsigned int free_pipeline_statistics_query_count;
struct list pipeline_statistics_queries;
struct wined3d_stream_info stream_info;
/* Fences for GL_APPLE_flush_buffer_range */

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@ -726,6 +726,21 @@ struct wined3d_query_data_so_statistics
UINT64 primitives_generated;
};
struct wined3d_query_data_pipeline_statistics
{
UINT64 vertices_submitted;
UINT64 primitives_submitted;
UINT64 vs_invocations;
UINT64 gs_invocations;
UINT64 gs_primitives;
UINT64 clipping_input_primitives;
UINT64 clipping_output_primitives;
UINT64 ps_invocations;
UINT64 hs_invocations;
UINT64 ds_invocations;
UINT64 cs_invocations;
};
#define WINED3DISSUE_BEGIN (1u << 1)
#define WINED3DISSUE_END (1u << 0)
#define WINED3DGETDATA_FLUSH (1u << 0)