wined3d: Always set GL_PIXEL_PACK_BUFFER binding before downloading texture data.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2695,6 +2695,8 @@ static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl
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if (temporary_mem)
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{
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GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
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checkGLcall("glBindBuffer");
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mem = temporary_mem;
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}
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else if (bo)
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@ -2705,6 +2707,8 @@ static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl
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}
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else
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{
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GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
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checkGLcall("glBindBuffer");
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mem = data->addr;
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}
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@ -2918,6 +2922,11 @@ static void wined3d_texture_gl_download_data(struct wined3d_context *context,
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checkGLcall("glBindBuffer");
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offset += dst_bo->buffer_offset;
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}
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else
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{
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GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
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checkGLcall("glBindBuffer");
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}
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if (src_texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
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{
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