Assorted spelling and case fixes.
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39e11022e8
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@ -5138,7 +5138,7 @@ static HIMAGELIST LISTVIEW_GetImageList(LISTVIEW_INFO *infoPtr, INT nImageList)
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*
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*
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* NOTE:
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* NOTE:
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* This is the internal 'GetItem' interface -- it tries to
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* This is the internal 'GetItem' interface -- it tries to
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* be smart, and avoids text copies, if possible, by modifing
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* be smart and avoid text copies, if possible, by modifying
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* lpLVItem->pszText to point to the text string. Please note
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* lpLVItem->pszText to point to the text string. Please note
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* that this is not always possible (e.g. OWNERDATA), so on
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* that this is not always possible (e.g. OWNERDATA), so on
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* entry you *must* supply valid values for pszText, and cchTextMax.
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* entry you *must* supply valid values for pszText, and cchTextMax.
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@ -9,7 +9,7 @@ BEGIN {
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if (NF > 0 && length(array[1]) > 0) {
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if (NF > 0 && length(array[1]) > 0) {
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lines++
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lines++
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# save the first word (or '&' seperated list of words) in the names array
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# save the first word (or '&' separated list of words) in the names array
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if (array[2] == "&") {
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if (array[2] == "&") {
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if (array[4] == "&") {
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if (array[4] == "&") {
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names[lines] = array[1] " " array[2] " " array[3] " " array[4] " " array[5]
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names[lines] = array[1] " " array[2] " " array[3] " " array[4] " " array[5]
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@ -9,7 +9,7 @@ BEGIN {
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if (NF > 0 && length(array[1]) > 0) {
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if (NF > 0 && length(array[1]) > 0) {
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lines++
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lines++
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# save the first word (or '&' seperated list of words) in the names array
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# save the first word (or '&' separated list of words) in the names array
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if (array[2] == "&") {
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if (array[2] == "&") {
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if (array[4] == "&") {
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if (array[4] == "&") {
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names[lines] = array[1] " " array[2] " " array[3] " " array[4] " " array[5]
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names[lines] = array[1] " " array[2] " " array[3] " " array[4] " " array[5]
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@ -727,7 +727,7 @@ UINT MSI_SetPropertyW( MSIPACKAGE *package, LPCWSTR szName, LPCWSTR szValue)
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if (!szName)
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if (!szName)
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return ERROR_INVALID_PARAMETER;
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return ERROR_INVALID_PARAMETER;
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/* this one is wierd... */
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/* this one is weird... */
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if (!szName[0])
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if (!szName[0])
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return szValue ? ERROR_FUNCTION_FAILED : ERROR_SUCCESS;
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return szValue ? ERROR_FUNCTION_FAILED : ERROR_SUCCESS;
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@ -631,7 +631,7 @@ static void test_props(void)
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r = MsiGetProperty( hpkg, "boo", buffer, NULL );
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r = MsiGetProperty( hpkg, "boo", buffer, NULL );
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ok( r == ERROR_INVALID_PARAMETER, "wrong return val\n");
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ok( r == ERROR_INVALID_PARAMETER, "wrong return val\n");
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/* test retrieving an empty/non-existant property */
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/* test retrieving an empty/nonexistent property */
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sz = sizeof buffer;
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sz = sizeof buffer;
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r = MsiGetProperty( hpkg, "boo", NULL, &sz );
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r = MsiGetProperty( hpkg, "boo", NULL, &sz );
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ok( r == ERROR_SUCCESS, "wrong return val\n");
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ok( r == ERROR_SUCCESS, "wrong return val\n");
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@ -102,7 +102,7 @@ void test_domdoc( void )
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ok( r == S_FALSE, "loadXML failed\n");
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ok( r == S_FALSE, "loadXML failed\n");
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ok( b == VARIANT_FALSE, "failed to load XML string\n");
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ok( b == VARIANT_FALSE, "failed to load XML string\n");
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/* try to load an document from an non-existent file */
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/* try to load a document from a nonexistent file */
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b = VARIANT_TRUE;
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b = VARIANT_TRUE;
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str = SysAllocString( szNonExistentFile );
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str = SysAllocString( szNonExistentFile );
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VariantInit(&var);
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VariantInit(&var);
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@ -1115,7 +1115,7 @@ static HRESULT WINAPI OLEPictureImpl_Load(IPersistStream* iface,IStream*pStm) {
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}
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}
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}
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}
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if (statfailed) { /* we dont know the size ... read all we get */
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if (statfailed) { /* we don't know the size ... read all we get */
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int sizeinc = 4096;
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int sizeinc = 4096;
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int origsize = sizeinc;
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int origsize = sizeinc;
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ULONG nread = 42;
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ULONG nread = 42;
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@ -219,7 +219,7 @@ SECURITY_STATUS run_helper(PNegoHelper helper, char *buffer,
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return sec_status;
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return sec_status;
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}
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}
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TRACE("In helper: recieved %s\n", debugstr_a(helper->com_buf));
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TRACE("In helper: received %s\n", debugstr_a(helper->com_buf));
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*buflen = lstrlenA(helper->com_buf);
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*buflen = lstrlenA(helper->com_buf);
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if( *buflen > max_buflen)
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if( *buflen > max_buflen)
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@ -272,7 +272,7 @@ static BOOL CALLBACK extract_icons_callback(HMODULE hModule, LPCWSTR pwszType, L
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/* If we didn't already start extracting icons (cIter == 0), we look if the current
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/* If we didn't already start extracting icons (cIter == 0), we look if the current
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* icon is the one we should start with. That's the case if nBaseIndex is negative and
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* icon is the one we should start with. That's the case if nBaseIndex is negative and
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* it's absolute value matches the current icon's identifier. Or if nBaseIndex is positive
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* it's absolute value matches the current icon's identifier. Or if nBaseIndex is positive
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* and we already ommited the first nBaseIndex icons. */
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* and we already omitted the first nBaseIndex icons. */
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if (pState->cIter == 0) {
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if (pState->cIter == 0) {
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if (pState->nBaseIndex < 0) {
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if (pState->nBaseIndex < 0) {
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if (!IS_INTRESOURCE(pwszName) || idCurrent != -pState->nBaseIndex) {
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if (!IS_INTRESOURCE(pwszName) || idCurrent != -pState->nBaseIndex) {
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@ -1062,7 +1062,7 @@ static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context* c
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break;
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break;
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}
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}
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return FALSE;
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return FALSE;
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#else /* Most of the time performance is less of an issue than compatability, this code allows for most common opengl/d3d formats */
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#else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
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switch (Format) {
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switch (Format) {
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case WINED3DFMT_X8R8G8B8:
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case WINED3DFMT_X8R8G8B8:
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case WINED3DFMT_R8G8B8:
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case WINED3DFMT_R8G8B8:
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@ -1122,7 +1122,7 @@ static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context* ct
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break;
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break;
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}
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}
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return FALSE;
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return FALSE;
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#else /* Most of the time performance is less of an issue than compatability, this code allows for most common opengl/d3d formats */
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#else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
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switch (Format) {
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switch (Format) {
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case WINED3DFMT_D16:
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case WINED3DFMT_D16:
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case WINED3DFMT_D16_LOCKABLE:
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case WINED3DFMT_D16_LOCKABLE:
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@ -672,7 +672,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
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/****************************
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/****************************
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* TODO: Render targets are 'special' and
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* TODO: Render targets are 'special' and
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* ?some? locking needs to be passed onto the context manager
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* ?some? locking needs to be passed onto the context manager
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* so that it becomes possible to use auxilary buffers, pbuffers
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* so that it becomes possible to use auxiliary buffers, pbuffers
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* render-to-texture, shared, cached contexts etc...
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* render-to-texture, shared, cached contexts etc...
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* ****************************/
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* ****************************/
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IWineD3DSwapChainImpl *implSwapChain;
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IWineD3DSwapChainImpl *implSwapChain;
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@ -1146,7 +1146,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const ch
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DWORD color;
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DWORD color;
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/*FIXME:
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/*FIXME:
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Textures my not be stored in ->allocatedgMemory and a GlTexture
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Textures my not be stored in ->allocatedgMemory and a GlTexture
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so we should lock the surface before saving a snapshot, or atleast check that
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so we should lock the surface before saving a snapshot, or at least check that
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*/
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*/
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/* TODO: Compressed texture images can be obtained from the GL in uncompressed form
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/* TODO: Compressed texture images can be obtained from the GL in uncompressed form
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by calling GetTexImage and in compressed form by calling
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by calling GetTexImage and in compressed form by calling
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@ -1163,7 +1163,7 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SaveSnapshot(IWineD3DSurface *iface, const ch
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IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapChain);
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IWineD3DSurface_GetContainer(iface, &IID_IWineD3DSwapChain, (void **)&swapChain);
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if (swapChain || This->inPBuffer) { /* if were not a real texture then read the back buffer into a real texture*/
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if (swapChain || This->inPBuffer) { /* if were not a real texture then read the back buffer into a real texture*/
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/* we don't want to interfere with the back buffer so read the data into a tempory texture and then save the data out of the tempory texture */
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/* we don't want to interfere with the back buffer so read the data into a temporary texture and then save the data out of the temporary texture */
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GLint prevRead;
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GLint prevRead;
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ENTER_GL();
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ENTER_GL();
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FIXME("(%p) This surface needs to be locked before a snapshot can be taken\n", This);
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FIXME("(%p) This surface needs to be locked before a snapshot can be taken\n", This);
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@ -638,7 +638,7 @@ static CONST SHADER_OPCODE vshader_ins [] = {
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RCP tmp, vec
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RCP tmp, vec
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MUL out, tmp, vec*/
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MUL out, tmp, vec*/
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{D3DSIO_SGN, "sng", NULL, 2, vshader_sng, 0, 0},
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{D3DSIO_SGN, "sng", NULL, 2, vshader_sng, 0, 0},
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/* TODO: xyz normalise can be performed is VS_ARB using one tempory register,
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/* TODO: xyz normalise can be performed is VS_ARB using one temporary register,
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DP3 tmp , vec, vec;
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DP3 tmp , vec, vec;
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RSQ tmp, tmp.x;
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RSQ tmp, tmp.x;
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MUL vec.xyz, vec, tmp;
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MUL vec.xyz, vec, tmp;
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@ -1,5 +1,5 @@
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/*
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/*
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* Sample AUXILARY Wine Driver
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* Sample AUXILIARY Wine Driver
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*
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*
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* Copyright 1994 Martin Ayotte
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* Copyright 1994 Martin Ayotte
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*
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*
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@ -382,7 +382,7 @@ int main(int argc, char **argv)
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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fprintf( stderr, "%s needs to be built with Freetype support\n", argv[0] );
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fprintf( stderr, "%s needs to be built with FreeType support\n", argv[0] );
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exit(1);
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exit(1);
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}
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}
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