dsound: Handle default case in dsound3d mode switch (Coverity).
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -170,11 +170,6 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
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switch (dsb->ds3db_ds3db.dwMode)
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switch (dsb->ds3db_ds3db.dwMode)
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{
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{
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case DS3DMODE_DISABLE:
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TRACE("3D processing disabled\n");
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/* this one is here only to eliminate annoying warning message */
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DSOUND_RecalcVolPan (&dsb->volpan);
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return;
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case DS3DMODE_NORMAL:
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case DS3DMODE_NORMAL:
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TRACE("Normal 3D processing mode\n");
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TRACE("Normal 3D processing mode\n");
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/* we need to calculate distance between buffer and listener*/
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/* we need to calculate distance between buffer and listener*/
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@ -187,6 +182,11 @@ void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
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vDistance = dsb->ds3db_ds3db.vPosition;
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vDistance = dsb->ds3db_ds3db.vPosition;
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flDistance = VectorMagnitude (&vDistance);
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flDistance = VectorMagnitude (&vDistance);
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break;
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break;
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default:
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TRACE("3D processing disabled\n");
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/* this one is here only to eliminate annoying warning message */
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DSOUND_RecalcVolPan (&dsb->volpan);
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return;
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}
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}
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if (flDistance > dsb->ds3db_ds3db.flMaxDistance)
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if (flDistance > dsb->ds3db_ds3db.flMaxDistance)
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