wined3d: Pass context to destroy_default_samplers().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -827,9 +827,9 @@ static void create_default_samplers(struct wined3d_device *device, struct wined3
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}
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/* Context activation is done by the caller. */
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static void destroy_default_samplers(struct wined3d_device *device)
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static void destroy_default_samplers(struct wined3d_device *device, struct wined3d_context *context)
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{
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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if (gl_info->supported[ARB_SAMPLER_OBJECTS])
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{
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@ -1183,7 +1183,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
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device->blitter->free_private(device);
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device->shader_backend->shader_free_private(device);
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destroy_dummy_textures(device, gl_info);
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destroy_default_samplers(device);
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destroy_default_samplers(device, context);
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context_release(context);
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@ -4560,7 +4560,7 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
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device->blitter->free_private(device);
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device->shader_backend->shader_free_private(device);
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destroy_dummy_textures(device, gl_info);
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destroy_default_samplers(device);
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destroy_default_samplers(device, context);
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context_release(context);
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