wined3d: Trace the blit parameters in wined3d_select_blitter().
Mostly for convenience, in principle these can be reconstructed from the rest of the debug output. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5810,6 +5810,12 @@ const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *g
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};
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unsigned int i;
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TRACE("gl_info %p, d3d_info %p, blit_op %#x, src_rect %s, src_usage %s, src_pool %s, src_format %s, "
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"dst_rect %s, dst_usage %s, dst_pool %s, dst_format %s.\n", gl_info, d3d_info, blit_op,
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wine_dbgstr_rect(src_rect), debug_d3dusage(src_usage), debug_d3dpool(src_pool),
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src_format ? debug_d3dformat(src_format->id) : "(null)", wine_dbgstr_rect(dst_rect),
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debug_d3dusage(dst_usage), debug_d3dpool(dst_pool), debug_d3dformat(dst_format->id));
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for (i = 0; i < sizeof(blitters) / sizeof(*blitters); ++i)
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{
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if (blitters[i]->blit_supported(gl_info, d3d_info, blit_op,
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