wined3d: Trace the blit parameters in wined3d_select_blitter().

Mostly for convenience, in principle these can be reconstructed from the rest
of the debug output.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-02-08 16:46:33 +01:00 committed by Alexandre Julliard
parent e0d4b6896a
commit f4580e2a57
1 changed files with 6 additions and 0 deletions

View File

@ -5810,6 +5810,12 @@ const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *g
};
unsigned int i;
TRACE("gl_info %p, d3d_info %p, blit_op %#x, src_rect %s, src_usage %s, src_pool %s, src_format %s, "
"dst_rect %s, dst_usage %s, dst_pool %s, dst_format %s.\n", gl_info, d3d_info, blit_op,
wine_dbgstr_rect(src_rect), debug_d3dusage(src_usage), debug_d3dpool(src_pool),
src_format ? debug_d3dformat(src_format->id) : "(null)", wine_dbgstr_rect(dst_rect),
debug_d3dusage(dst_usage), debug_d3dpool(dst_pool), debug_d3dformat(dst_format->id));
for (i = 0; i < sizeof(blitters) / sizeof(*blitters); ++i)
{
if (blitters[i]->blit_supported(gl_info, d3d_info, blit_op,