ddraw/tests: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -14265,7 +14265,7 @@ static void test_map_synchronisation(void)
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tri_count = ((tri_count + 2 + 3) & ~3) - 2;
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tri_count = ((tri_count + 2 + 3) & ~3) - 2;
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vb_desc.dwNumVertices = tri_count + 2;
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vb_desc.dwNumVertices = tri_count + 2;
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for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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{
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hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &buffer, 0, NULL);
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hr = IDirect3D3_CreateVertexBuffer(d3d, &vb_desc, &buffer, 0, NULL);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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@ -13640,7 +13640,7 @@ static void test_map_synchronisation(void)
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tri_count = ((tri_count + 2 + 3) & ~3) - 2;
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tri_count = ((tri_count + 2 + 3) & ~3) - 2;
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vb_desc.dwNumVertices = tri_count + 2;
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vb_desc.dwNumVertices = tri_count + 2;
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for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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{
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hr = IDirect3D7_CreateVertexBuffer(d3d, &vb_desc, &buffer, 0);
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hr = IDirect3D7_CreateVertexBuffer(d3d, &vb_desc, &buffer, 0);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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