d3drm: Make it possible to create light objects using CreateObject().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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02c085e313
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@ -123,6 +123,19 @@ static HRESULT d3drm_create_frame_object(void **object, IDirect3DRM *d3drm)
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return hr;
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}
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static HRESULT d3drm_create_light_object(void **object, IDirect3DRM *d3drm)
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{
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struct d3drm_light *light;
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HRESULT hr;
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if (FAILED(hr = d3drm_light_create(&light, d3drm)))
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return hr;
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*object = &light->IDirect3DRMLight_iface;
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return hr;
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}
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struct d3drm
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{
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IDirect3DRM IDirect3DRM_iface;
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@ -1271,6 +1284,7 @@ static HRESULT WINAPI d3drm3_CreateObject(IDirect3DRM3 *iface,
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{&CLSID_CDirect3DRMFace, d3drm_create_face_object},
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{&CLSID_CDirect3DRMMeshBuilder, d3drm_create_mesh_builder_object},
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{&CLSID_CDirect3DRMFrame, d3drm_create_frame_object},
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{&CLSID_CDirect3DRMLight, d3drm_create_light_object},
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};
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TRACE("iface %p, clsid %s, outer %p, iid %s, out %p.\n",
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@ -1419,33 +1433,41 @@ static HRESULT WINAPI d3drm3_CreateTexture(IDirect3DRM3 *iface,
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static HRESULT WINAPI d3drm3_CreateLight(IDirect3DRM3 *iface,
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D3DRMLIGHTTYPE type, D3DCOLOR color, IDirect3DRMLight **light)
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{
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struct d3drm *d3drm = impl_from_IDirect3DRM3(iface);
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struct d3drm_light *object;
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HRESULT hr;
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FIXME("iface %p, type %#x, color 0x%08x, light %p partial stub!\n", iface, type, color, light);
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if (SUCCEEDED(hr = Direct3DRMLight_create((IUnknown **)light)))
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if (SUCCEEDED(hr = d3drm_light_create(&object, &d3drm->IDirect3DRM_iface)))
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{
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IDirect3DRMLight_SetType(*light, type);
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IDirect3DRMLight_SetColor(*light, color);
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IDirect3DRMLight_SetType(&object->IDirect3DRMLight_iface, type);
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IDirect3DRMLight_SetColor(&object->IDirect3DRMLight_iface, color);
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}
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*light = &object->IDirect3DRMLight_iface;
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return hr;
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}
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static HRESULT WINAPI d3drm3_CreateLightRGB(IDirect3DRM3 *iface, D3DRMLIGHTTYPE type,
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D3DVALUE red, D3DVALUE green, D3DVALUE blue, IDirect3DRMLight **light)
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{
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struct d3drm *d3drm = impl_from_IDirect3DRM3(iface);
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struct d3drm_light *object;
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HRESULT hr;
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FIXME("iface %p, type %#x, red %.8e, green %.8e, blue %.8e, light %p partial stub!\n",
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iface, type, red, green, blue, light);
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if (SUCCEEDED(hr = Direct3DRMLight_create((IUnknown **)light)))
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if (SUCCEEDED(hr = d3drm_light_create(&object, &d3drm->IDirect3DRM_iface)))
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{
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IDirect3DRMLight_SetType(*light, type);
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IDirect3DRMLight_SetColorRGB(*light, red, green, blue);
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IDirect3DRMLight_SetType(&object->IDirect3DRMLight_iface, type);
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IDirect3DRMLight_SetColorRGB(&object->IDirect3DRMLight_iface, red, green, blue);
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}
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*light = &object->IDirect3DRMLight_iface;
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return hr;
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}
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@ -147,6 +147,22 @@ struct d3drm_mesh_builder
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DWORD *material_indices;
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};
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struct d3drm_light
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{
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struct d3drm_object obj;
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IDirect3DRMLight IDirect3DRMLight_iface;
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LONG ref;
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IDirect3DRM *d3drm;
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D3DRMLIGHTTYPE type;
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D3DCOLOR color;
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D3DVALUE range;
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D3DVALUE cattenuation;
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D3DVALUE lattenuation;
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D3DVALUE qattenuation;
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D3DVALUE umbra;
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D3DVALUE penumbra;
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};
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HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
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HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw,
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IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface) DECLSPEC_HIDDEN;
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@ -168,7 +184,7 @@ HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, I
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HRESULT d3drm_face_create(struct d3drm_face **face) DECLSPEC_HIDDEN;
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HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
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HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMLight_create(IUnknown** ppObj) DECLSPEC_HIDDEN;
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HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMMesh_create(IDirect3DRMMesh** obj) DECLSPEC_HIDDEN;
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HRESULT Direct3DRMMaterial_create(IDirect3DRMMaterial2** ret_iface) DECLSPEC_HIDDEN;
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@ -25,21 +25,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
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struct d3drm_light
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{
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struct d3drm_object obj;
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IDirect3DRMLight IDirect3DRMLight_iface;
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LONG ref;
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D3DRMLIGHTTYPE type;
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D3DCOLOR color;
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D3DVALUE range;
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D3DVALUE cattenuation;
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D3DVALUE lattenuation;
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D3DVALUE qattenuation;
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D3DVALUE umbra;
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D3DVALUE penumbra;
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};
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static inline struct d3drm_light *impl_from_IDirect3DRMLight(IDirect3DRMLight *iface)
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{
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return CONTAINING_RECORD(iface, struct d3drm_light, IDirect3DRMLight_iface);
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@ -50,6 +35,7 @@ static HRESULT WINAPI d3drm_light_QueryInterface(IDirect3DRMLight *iface, REFIID
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DRMLight)
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|| IsEqualGUID(riid, &IID_IDirect3DRMObject)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DRMLight_AddRef(iface);
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@ -81,7 +67,11 @@ static ULONG WINAPI d3drm_light_Release(IDirect3DRMLight *iface)
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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d3drm_object_cleanup((IDirect3DRMObject *)iface, &light->obj);
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IDirect3DRM_Release(light->d3drm);
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HeapFree(GetProcessHeap(), 0, light);
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}
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return refcount;
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}
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@ -97,17 +87,21 @@ static HRESULT WINAPI d3drm_light_Clone(IDirect3DRMLight *iface,
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static HRESULT WINAPI d3drm_light_AddDestroyCallback(IDirect3DRMLight *iface,
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D3DRMOBJECTCALLBACK cb, void *ctx)
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{
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FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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return E_NOTIMPL;
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TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
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return d3drm_object_add_destroy_callback(&light->obj, cb, ctx);
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}
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static HRESULT WINAPI d3drm_light_DeleteDestroyCallback(IDirect3DRMLight *iface,
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D3DRMOBJECTCALLBACK cb, void *ctx)
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{
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FIXME("iface %p, cb %p, ctx %p stub!\n", iface, cb, ctx);
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struct d3drm_light *light = impl_from_IDirect3DRMLight(iface);
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return E_NOTIMPL;
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TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
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return d3drm_object_delete_destroy_callback(&light->obj, cb, ctx);
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}
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static HRESULT WINAPI d3drm_light_SetAppData(IDirect3DRMLight *iface, DWORD data)
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@ -367,22 +361,24 @@ static const struct IDirect3DRMLightVtbl d3drm_light_vtbl =
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d3drm_light_GetEnableFrame,
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};
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HRESULT Direct3DRMLight_create(IUnknown **out)
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HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm)
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{
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static const char classname[] = "Light";
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struct d3drm_light *object;
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TRACE("out %p.\n", out);
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TRACE("light %p.\n", light);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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object->IDirect3DRMLight_iface.lpVtbl = &d3drm_light_vtbl;
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object->ref = 1;
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object->d3drm = d3drm;
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IDirect3DRM_AddRef(object->d3drm);
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d3drm_object_init(&object->obj, classname);
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*out = (IUnknown *)&object->IDirect3DRMLight_iface;
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*light = object;
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return S_OK;
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}
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@ -1403,6 +1403,7 @@ static void test_object(void)
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{ &CLSID_CDirect3DRMFrame, &IID_IDirect3DRMFrame },
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{ &CLSID_CDirect3DRMFrame, &IID_IDirect3DRMFrame2 },
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{ &CLSID_CDirect3DRMFrame, &IID_IDirect3DRMFrame3 },
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{ &CLSID_CDirect3DRMLight, &IID_IDirect3DRMLight },
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};
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IDirect3DRM *d3drm1;
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IDirect3DRM2 *d3drm2;
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@ -1427,7 +1428,8 @@ static void test_object(void)
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for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
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{
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BOOL takes_ref = IsEqualGUID(tests[i].clsid, &CLSID_CDirect3DRMMeshBuilder) ||
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IsEqualGUID(tests[i].clsid, &CLSID_CDirect3DRMFrame);
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IsEqualGUID(tests[i].clsid, &CLSID_CDirect3DRMFrame) ||
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IsEqualGUID(tests[i].clsid, &CLSID_CDirect3DRMLight);
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unknown = (IUnknown *)0xdeadbeef;
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hr = IDirect3DRM_CreateObject(d3drm1, NULL, NULL, tests[i].iid, (void **)&unknown);
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@ -2062,6 +2064,7 @@ static void test_Viewport(void)
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static void test_Light(void)
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{
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IDirect3DRMObject *object;
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HRESULT hr;
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IDirect3DRM *d3drm;
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IDirect3DRMLight *light;
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@ -2074,6 +2077,10 @@ static void test_Light(void)
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hr = IDirect3DRM_CreateLightRGB(d3drm, D3DRMLIGHT_SPOT, 0.5, 0.5, 0.5, &light);
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ok(hr == D3DRM_OK, "Cannot get IDirect3DRMLight interface (hr = %x)\n", hr);
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hr = IDirect3DRMLight_QueryInterface(light, &IID_IDirect3DRMObject, (void **)&object);
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ok(SUCCEEDED(hr), "Failed to get IDirect3DRMObject, hr %#x.\n", hr);
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IDirect3DRMObject_Release(object);
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test_class_name((IDirect3DRMObject *)light, "Light");
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type = IDirect3DRMLight_GetType(light);
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