diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 607ceab1ef8..4465b9d5fda 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -5662,11 +5662,24 @@ static void validate_state_table(struct StateEntry *state_table) for (i = 0; i < STATE_HIGHEST + 1; ++i) { DWORD rep = state_table[i].representative; - if (rep && !state_table[rep].representative) + if (rep) { - ERR("State %s (%#x) has invalid representative %s (%#x).\n", - debug_d3dstate(i), i, debug_d3dstate(rep), rep); - state_table[i].representative = 0; + if (!state_table[rep].representative) + { + ERR("State %s (%#x) has invalid representative %s (%#x).\n", + debug_d3dstate(i), i, debug_d3dstate(rep), rep); + state_table[i].representative = 0; + } + + if (rep != i) + { + if (state_table[i].apply) + ERR("State %s (%#x) has both a handler and representative.\n", debug_d3dstate(i), i); + } + else if (!state_table[i].apply) + { + ERR("Self representing state %s (%#x) has no handler.\n", debug_d3dstate(i), i); + } } } }