From f41ab3be9b84f17798bf0d60158772b5d77ebc7e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Mon, 30 Jul 2007 18:46:20 +0200 Subject: [PATCH] wined3d: Remove ugly code from stateblock init. --- dlls/wined3d/stateblock.c | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 14c8533eb83..b3700eeefc9 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -914,15 +914,8 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILFAIL, WINED3DSTENCILOP_KEEP); IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILZFAIL, WINED3DSTENCILOP_KEEP); IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILPASS, WINED3DSTENCILOP_KEEP); - - /* Setting stencil func also uses values for stencil ref/mask, so manually set defaults - * so only a single call performed (and ensure defaults initialized before making that call) - * - * IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILREF, 0); - * IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILMASK, 0xFFFFFFFF); - */ - This->renderState[WINED3DRS_STENCILREF] = 0; - This->renderState[WINED3DRS_STENCILMASK] = 0xFFFFFFFF; + IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILREF, 0); + IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILMASK, 0xFFFFFFFF); IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILFUNC, WINED3DCMP_ALWAYS); IWineD3DDevice_SetRenderState(device, WINED3DRS_STENCILWRITEMASK, 0xFFFFFFFF); IWineD3DDevice_SetRenderState(device, WINED3DRS_TEXTUREFACTOR, 0xFFFFFFFF);