diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index a998d86553b..31d71be72de 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1535,7 +1535,7 @@ static HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapte if (Adapter == 0 && !DEBUG_SINGLE_MODE) { /* Display */ DEVMODEW DevModeW; int ModeIdx = 0; - int i = 0; + UINT i = 0; int j = 0; ZeroMemory(&DevModeW, sizeof(DevModeW)); diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index c5c4f57cb8e..d996bc6c032 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -145,7 +145,7 @@ void primitiveDeclarationConvertToStridedData( BYTE *data = NULL; IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; IWineD3DVertexDeclarationImpl* vertexDeclaration = (IWineD3DVertexDeclarationImpl *)This->stateBlock->vertexDecl; - int i; + unsigned int i; WINED3DVERTEXELEMENT *element; DWORD stride; DWORD numPreloadStreams = This->stateBlock->streamIsUP ? 0 : vertexDeclaration->num_streams; @@ -164,7 +164,7 @@ void primitiveDeclarationConvertToStridedData( unsigned int idx; element = vertexDeclaration->pDeclarationWine + i; - TRACE("%p Element %p (%d of %d)\n", vertexDeclaration->pDeclarationWine, + TRACE("%p Element %p (%u of %u)\n", vertexDeclaration->pDeclarationWine, element, i + 1, vertexDeclaration->declarationWNumElements - 1); if (This->stateBlock->streamSource[element->Stream] == NULL) @@ -293,7 +293,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData unsigned int textureNo = 0; const WORD *pIdxBufS = NULL; const DWORD *pIdxBufL = NULL; - LONG vx_index; + ULONG vx_index; IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; UINT *streamOffset = This->stateBlock->streamOffset; long SkipnStrides = startVertex + This->stateBlock->loadBaseVertexIndex; @@ -389,10 +389,10 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData /* Indexed so work out the number of strides to skip */ if (idxSize == 2) { - VTRACE(("Idx for vertex %d = %d\n", vx_index, pIdxBufS[startIdx+vx_index])); + VTRACE(("Idx for vertex %u = %u\n", vx_index, pIdxBufS[startIdx+vx_index])); SkipnStrides = pIdxBufS[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex; } else { - VTRACE(("Idx for vertex %d = %d\n", vx_index, pIdxBufL[startIdx+vx_index])); + VTRACE(("Idx for vertex %u = %u\n", vx_index, pIdxBufL[startIdx+vx_index])); SkipnStrides = pIdxBufL[startIdx + vx_index] + This->stateBlock->loadBaseVertexIndex; } } @@ -603,7 +603,7 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, WineDirect3DVertexStridedDa long SkipnStrides = startVertex + This->stateBlock->loadBaseVertexIndex; const WORD *pIdxBufS = NULL; const DWORD *pIdxBufL = NULL; - LONG vx_index; + ULONG vx_index; int i; IWineD3DStateBlockImpl *stateblock = This->stateBlock; BYTE *ptr; @@ -659,8 +659,8 @@ static void drawStridedSlowVs(IWineD3DDevice *iface, WineDirect3DVertexStridedDa static inline void drawStridedInstanced(IWineD3DDevice *iface, WineDirect3DVertexStridedData *sd, UINT numberOfVertices, GLenum glPrimitiveType, const void *idxData, short idxSize, ULONG minIndex, ULONG startIdx, ULONG startVertex) { - UINT numInstances = 0; - int numInstancedAttribs = 0, i, j; + UINT numInstances = 0, i; + int numInstancedAttribs = 0, j; UINT instancedData[sizeof(sd->u.input) / sizeof(sd->u.input[0]) /* 16 */]; IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; IWineD3DStateBlockImpl *stateblock = This->stateBlock; @@ -823,7 +823,7 @@ void drawPrimitive(IWineD3DDevice *iface, IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; IWineD3DSurfaceImpl *target; - int i; + unsigned int i; if (NumPrimitives == 0) return;