wined3d: Pass a wined3d_context_gl structure to wined3d_texture_gl_set_compatible_renderbuffer().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-06-13 16:10:35 +04:30 committed by Alexandre Julliard
parent 00451d5edf
commit f3ee4d40ce
3 changed files with 4 additions and 4 deletions

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@ -613,7 +613,7 @@ static struct fbo_entry *wined3d_context_gl_find_fbo_entry(struct wined3d_contex
else if (depth_stencil->resource->type == WINED3D_RTYPE_TEXTURE_2D) else if (depth_stencil->resource->type == WINED3D_RTYPE_TEXTURE_2D)
{ {
wined3d_texture_gl_set_compatible_renderbuffer(wined3d_texture_gl(ds_texture), wined3d_texture_gl_set_compatible_renderbuffer(wined3d_texture_gl(ds_texture),
&context_gl->c, ds_level, &render_targets[0]); context_gl, ds_level, &render_targets[0]);
} }
} }

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@ -1452,9 +1452,9 @@ HRESULT CDECL wined3d_texture_set_color_key(struct wined3d_texture *texture,
/* TODO: We should synchronize the renderbuffer's content with the texture's content. */ /* TODO: We should synchronize the renderbuffer's content with the texture's content. */
/* Context activation is done by the caller. */ /* Context activation is done by the caller. */
void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *texture_gl, void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *texture_gl,
struct wined3d_context *context, unsigned int level, const struct wined3d_rendertarget_info *rt) struct wined3d_context_gl *context_gl, unsigned int level, const struct wined3d_rendertarget_info *rt)
{ {
const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
struct wined3d_renderbuffer_entry *entry; struct wined3d_renderbuffer_entry *entry;
unsigned int src_width, src_height; unsigned int src_width, src_height;
unsigned int width, height; unsigned int width, height;

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@ -3626,7 +3626,7 @@ void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl *texture_gl,
void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl *texture_gl, void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl *texture_gl,
struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN; struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *texture_gl, void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *texture_gl,
struct wined3d_context *context, unsigned int level, struct wined3d_context_gl *context_gl, unsigned int level,
const struct wined3d_rendertarget_info *rt) DECLSPEC_HIDDEN; const struct wined3d_rendertarget_info *rt) DECLSPEC_HIDDEN;
#define WINED3D_LOCATION_DISCARDED 0x00000001 #define WINED3D_LOCATION_DISCARDED 0x00000001