dsound: Allow mixing the same buffer multiple times if we are looping.
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@ -543,6 +543,12 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
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dsb->leadin = FALSE;
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}
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/* check for notification positions */
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if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
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dsb->state != STATE_STARTING) {
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DSOUND_CheckEvent(dsb, dsb->buf_mixpos, ilen);
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}
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dsb->buf_mixpos += ilen;
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if (dsb->buf_mixpos >= dsb->buflen) {
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@ -557,6 +563,9 @@ static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWO
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}
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}
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/* increase mix position */
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dsb->primary_mixpos += len;
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dsb->primary_mixpos %= dsb->device->buflen;
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return len;
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}
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@ -607,27 +616,32 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
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}
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/* take into acount already mixed data */
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mixlen = mixlen - primary_done;
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mixlen -= primary_done;
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TRACE("mixlen (primary) = %i\n", mixlen);
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TRACE("primary_done=%d, mixlen (primary) = %i\n", primary_done, mixlen);
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if ((dsb->playflags & DSBPLAY_LOOPING) && mixlen > buflen)
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{
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while (mixlen > buflen)
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{
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DWORD mixedlength = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, buflen);
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mixlen -= buflen;
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if (!mixedlength)
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{
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mixlen = 0;
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break;
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}
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}
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}
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/* clip to valid length */
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mixlen = (buflen < mixlen) ? buflen : mixlen;
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TRACE("mixlen (buffer)=%d\n", mixlen);
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TRACE("primary_done=%d, mixlen (buffer)=%d\n", primary_done, mixlen);
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/* mix more data */
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mixlen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixlen);
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/* check for notification positions */
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if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
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dsb->state != STATE_STARTING) {
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DSOUND_CheckEvent(dsb, writepos, mixlen / dsb->device->pwfx->nBlockAlign * dsb->pwfx->nBlockAlign);
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}
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/* increase mix position */
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dsb->primary_mixpos += mixlen;
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dsb->primary_mixpos %= dsb->device->buflen;
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if (mixlen)
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/* mix more data */
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mixlen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixlen);
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TRACE("new primary_mixpos=%d, mixed data len=%d, buffer left = %d\n",
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dsb->primary_mixpos, mixlen, (dsb->buflen - dsb->buf_mixpos));
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