d3d11: Implement d3d11_device_CreateTexture1D().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
ca9d03a7ac
commit
f3840daf25
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@ -112,6 +112,21 @@ void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
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HRESULT parse_dxbc(const char *data, SIZE_T data_size,
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HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
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/* ID3D11Texture1D, ID3D10Texture1D */
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struct d3d_texture1d
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{
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ID3D11Texture1D ID3D11Texture1D_iface;
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ID3D10Texture1D ID3D10Texture1D_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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D3D11_TEXTURE1D_DESC desc;
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ID3D11Device *device;
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};
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HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
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const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **texture) DECLSPEC_HIDDEN;
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/* ID3D11Texture2D, ID3D10Texture2D */
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struct d3d_texture2d
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{
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@ -2764,9 +2764,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBuffer(ID3D11Device *iface,
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture1D(ID3D11Device *iface,
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const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, ID3D11Texture1D **texture)
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{
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FIXME("iface %p, desc %p, data %p, texture %p stub!\n", iface, desc, data, texture);
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struct d3d_device *device = impl_from_ID3D11Device(iface);
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struct d3d_texture1d *object;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, desc %p, data %p, texture %p.\n", iface, desc, data, texture);
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if (FAILED(hr = d3d_texture1d_create(device, desc, data, &object)))
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return hr;
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*texture = &object->ID3D11Texture1D_iface;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateTexture2D(ID3D11Device *iface,
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@ -1825,6 +1825,97 @@ static void test_get_immediate_context(void)
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_create_texture1d(void)
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{
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ULONG refcount, expected_refcount;
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ID3D11Device *device, *tmp;
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D3D11_TEXTURE1D_DESC desc;
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ID3D11Texture1D *texture;
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unsigned int i;
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HRESULT hr;
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if (!(device = create_device(NULL)))
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{
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skip("Failed to create device.\n");
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return;
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}
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desc.Width = 512;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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expected_refcount = get_refcount(device) + 1;
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hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
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tmp = NULL;
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expected_refcount = refcount + 1;
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ID3D11Texture1D_GetDevice(texture, &tmp);
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ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
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refcount = get_refcount(device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D11Device_Release(tmp);
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ID3D11Texture1D_Release(texture);
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desc.MipLevels = 0;
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expected_refcount = get_refcount(device) + 1;
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hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount >= expected_refcount, "Got unexpected refcount %u, expected >= %u.\n", refcount, expected_refcount);
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tmp = NULL;
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expected_refcount = refcount + 1;
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ID3D11Texture1D_GetDevice(texture, &tmp);
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ok(tmp == device, "Got unexpected device %p, expected %p.\n", tmp, device);
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refcount = get_refcount(device);
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ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
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ID3D11Device_Release(tmp);
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ID3D11Texture1D_GetDesc(texture, &desc);
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ok(desc.Width == 512, "Got unexpected Width %u.\n", desc.Width);
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ok(desc.MipLevels == 10, "Got unexpected MipLevels %u.\n", desc.MipLevels);
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ok(desc.ArraySize == 1, "Got unexpected ArraySize %u.\n", desc.ArraySize);
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ok(desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM, "Got unexpected Format %#x.\n", desc.Format);
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ok(desc.Usage == D3D11_USAGE_DEFAULT, "Got unexpected Usage %u.\n", desc.Usage);
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ok(desc.BindFlags == D3D11_BIND_SHADER_RESOURCE, "Got unexpected BindFlags %#x.\n", desc.BindFlags);
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ok(desc.CPUAccessFlags == 0, "Got unexpected CPUAccessFlags %#x.\n", desc.CPUAccessFlags);
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ok(desc.MiscFlags == 0, "Got unexpected MiscFlags %#x.\n", desc.MiscFlags);
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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ID3D11Texture1D_Release(texture);
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desc.MipLevels = 1;
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desc.ArraySize = 2;
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hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, &texture);
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ok(SUCCEEDED(hr), "Failed to create a 1d texture, hr %#x.\n", hr);
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check_interface(texture, &IID_IDXGISurface, FALSE, FALSE);
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ID3D11Texture1D_Release(texture);
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for (i = 0; i < 4; ++i)
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{
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desc.ArraySize = i;
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desc.Format = DXGI_FORMAT_R32G32B32A32_TYPELESS;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.MiscFlags = 0;
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hr = ID3D11Device_CreateTexture1D(device, &desc, NULL, (ID3D11Texture1D **)&texture);
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todo_wine_if(!i)
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ok(hr == (i ? S_OK : E_INVALIDARG), "Test %u: Got unexpected hr %#x.\n", i, hr);
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if (SUCCEEDED(hr))
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ID3D11Texture1D_Release(texture);
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}
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_create_texture2d(void)
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{
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ULONG refcount, expected_refcount;
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@ -25114,6 +25205,7 @@ START_TEST(d3d11)
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test_create_device();
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run_for_each_feature_level(test_device_interfaces);
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test_get_immediate_context();
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test_create_texture1d();
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test_create_texture2d();
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test_texture2d_interfaces();
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test_create_texture3d();
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@ -25,6 +25,322 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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/* ID3D11Texture1D methods */
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static inline struct d3d_texture1d *impl_from_ID3D11Texture1D(ID3D11Texture1D *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D11Texture1D_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_texture1d_QueryInterface(ID3D11Texture1D *iface, REFIID iid, void **out)
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{
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struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
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if (IsEqualGUID(iid, &IID_ID3D11Texture1D)
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|| IsEqualGUID(iid, &IID_ID3D11Resource)
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|| IsEqualGUID(iid, &IID_ID3D11DeviceChild)
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|| IsEqualGUID(iid, &IID_IUnknown))
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{
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*out = iface;
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IUnknown_AddRef(iface);
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return S_OK;
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}
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if (IsEqualGUID(iid, &IID_ID3D10Texture1D)
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|| IsEqualGUID(iid, &IID_ID3D10Resource)
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|| IsEqualGUID(iid, &IID_ID3D10DeviceChild))
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{
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*out = &texture->ID3D10Texture1D_iface;
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IUnknown_AddRef((IUnknown *)*out);
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d11_texture1d_AddRef(ID3D11Texture1D *iface)
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{
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struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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ULONG refcount = InterlockedIncrement(&texture->refcount);
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TRACE("%p increasing refcount to %u.\n", texture, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
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{
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struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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ULONG refcount = InterlockedDecrement(&texture->refcount);
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TRACE("%p decreasing refcount to %u.\n", texture, refcount);
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if (!refcount)
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{
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wined3d_private_store_cleanup(&texture->private_store);
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ID3D11Device_Release(texture->device);
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heap_free(texture);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d3d11_texture1d_GetDevice(ID3D11Texture1D *iface, ID3D11Device **device)
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{
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struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = texture->device;
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ID3D11Device_AddRef(*device);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_texture1d_GetPrivateData(ID3D11Texture1D *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&texture->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateData(ID3D11Texture1D *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&texture->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_texture1d_SetPrivateDataInterface(ID3D11Texture1D *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&texture->private_store, guid, data);
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}
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static void STDMETHODCALLTYPE d3d11_texture1d_GetType(ID3D11Texture1D *iface,
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D3D11_RESOURCE_DIMENSION *resource_dimension)
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{
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TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
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*resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE1D;
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}
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static void STDMETHODCALLTYPE d3d11_texture1d_SetEvictionPriority(ID3D11Texture1D *iface, UINT eviction_priority)
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{
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FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
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}
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static UINT STDMETHODCALLTYPE d3d11_texture1d_GetEvictionPriority(ID3D11Texture1D *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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static void STDMETHODCALLTYPE d3d11_texture1d_GetDesc(ID3D11Texture1D *iface, D3D11_TEXTURE1D_DESC *desc)
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{
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struct d3d_texture1d *texture = impl_from_ID3D11Texture1D(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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*desc = texture->desc;
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}
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static const struct ID3D11Texture1DVtbl d3d11_texture1d_vtbl =
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{
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/* IUnknown methods */
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d3d11_texture1d_QueryInterface,
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d3d11_texture1d_AddRef,
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d3d11_texture1d_Release,
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/* ID3D11DeviceChild methods */
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d3d11_texture1d_GetDevice,
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d3d11_texture1d_GetPrivateData,
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d3d11_texture1d_SetPrivateData,
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d3d11_texture1d_SetPrivateDataInterface,
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/* ID3D11Resource methods */
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d3d11_texture1d_GetType,
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d3d11_texture1d_SetEvictionPriority,
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d3d11_texture1d_GetEvictionPriority,
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/* ID3D11Texture1D methods */
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d3d11_texture1d_GetDesc,
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};
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static inline struct d3d_texture1d *impl_from_ID3D10Texture1D(ID3D10Texture1D *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_texture1d, ID3D10Texture1D_iface);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_texture1d_QueryInterface(ID3D10Texture1D *iface, REFIID iid, void **out)
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{
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struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
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return d3d11_texture1d_QueryInterface(&texture->ID3D11Texture1D_iface, iid, out);
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}
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static ULONG STDMETHODCALLTYPE d3d10_texture1d_AddRef(ID3D10Texture1D *iface)
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{
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struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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TRACE("iface %p.\n", iface);
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return d3d11_texture1d_AddRef(&texture->ID3D11Texture1D_iface);
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}
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static ULONG STDMETHODCALLTYPE d3d10_texture1d_Release(ID3D10Texture1D *iface)
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{
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struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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TRACE("iface %p.\n", iface);
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return d3d11_texture1d_Release(&texture->ID3D11Texture1D_iface);
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}
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/* ID3D10DeviceChild methods */
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static void STDMETHODCALLTYPE d3d10_texture1d_GetDevice(ID3D10Texture1D *iface, ID3D10Device **device)
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{
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struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture1d_GetPrivateData(ID3D10Texture1D *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d11_texture1d_GetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateData(ID3D10Texture1D *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d11_texture1d_SetPrivateData(&texture->ID3D11Texture1D_iface, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture1d_SetPrivateDataInterface(ID3D10Texture1D *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_texture1d *texture = impl_from_ID3D10Texture1D(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d11_texture1d_SetPrivateDataInterface(&texture->ID3D11Texture1D_iface, guid, data);
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}
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/* ID3D10Resource methods */
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static void STDMETHODCALLTYPE d3d10_texture1d_GetType(ID3D10Texture1D *iface,
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D3D10_RESOURCE_DIMENSION *resource_dimension)
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{
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TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
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*resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE1D;
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}
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static void STDMETHODCALLTYPE d3d10_texture1d_SetEvictionPriority(ID3D10Texture1D *iface, UINT eviction_priority)
|
||||
{
|
||||
FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
|
||||
}
|
||||
|
||||
static UINT STDMETHODCALLTYPE d3d10_texture1d_GetEvictionPriority(ID3D10Texture1D *iface)
|
||||
{
|
||||
FIXME("iface %p stub!\n", iface);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* ID3D10Texture1D methods */
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d10_texture1d_Map(ID3D10Texture1D *iface, UINT sub_resource_idx,
|
||||
D3D10_MAP map_type, UINT map_flags, void **data)
|
||||
{
|
||||
FIXME("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, data %p stub!\n",
|
||||
iface, sub_resource_idx, map_type, map_flags, data);
|
||||
|
||||
return E_NOTIMPL;
|
||||
}
|
||||
|
||||
static void STDMETHODCALLTYPE d3d10_texture1d_Unmap(ID3D10Texture1D *iface, UINT sub_resource_idx)
|
||||
{
|
||||
FIXME("iface %p, sub_resource_idx %u stub!\n", iface, sub_resource_idx);
|
||||
}
|
||||
|
||||
static void STDMETHODCALLTYPE d3d10_texture1d_GetDesc(ID3D10Texture1D *iface, D3D10_TEXTURE1D_DESC *desc)
|
||||
{
|
||||
FIXME("iface %p, desc %p stub!\n", iface, desc);
|
||||
}
|
||||
|
||||
static const struct ID3D10Texture1DVtbl d3d10_texture1d_vtbl =
|
||||
{
|
||||
/* IUnknown methods */
|
||||
d3d10_texture1d_QueryInterface,
|
||||
d3d10_texture1d_AddRef,
|
||||
d3d10_texture1d_Release,
|
||||
/* ID3D10DeviceChild methods */
|
||||
d3d10_texture1d_GetDevice,
|
||||
d3d10_texture1d_GetPrivateData,
|
||||
d3d10_texture1d_SetPrivateData,
|
||||
d3d10_texture1d_SetPrivateDataInterface,
|
||||
/* ID3D10Resource methods */
|
||||
d3d10_texture1d_GetType,
|
||||
d3d10_texture1d_SetEvictionPriority,
|
||||
d3d10_texture1d_GetEvictionPriority,
|
||||
/* ID3D10Texture1D methods */
|
||||
d3d10_texture1d_Map,
|
||||
d3d10_texture1d_Unmap,
|
||||
d3d10_texture1d_GetDesc,
|
||||
};
|
||||
|
||||
HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
|
||||
const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **out)
|
||||
{
|
||||
struct d3d_texture1d *texture;
|
||||
|
||||
if (!(texture = heap_alloc_zero(sizeof(*texture))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
texture->ID3D11Texture1D_iface.lpVtbl = &d3d11_texture1d_vtbl;
|
||||
texture->ID3D10Texture1D_iface.lpVtbl = &d3d10_texture1d_vtbl;
|
||||
texture->refcount = 1;
|
||||
|
||||
wined3d_private_store_init(&texture->private_store);
|
||||
texture->desc = *desc;
|
||||
texture->desc.MipLevels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(desc->Width) + 1;
|
||||
texture->device = &device->ID3D11Device_iface;
|
||||
ID3D11Device_AddRef(texture->device);
|
||||
|
||||
TRACE("Created texture %p.\n", texture);
|
||||
*out = texture;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
/* ID3D11Texture2D methods */
|
||||
|
||||
static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
|
||||
|
|
Loading…
Reference in New Issue