d2d1: Properly handle the candidate being the last vertex before the base edge origin in d2d_cdt_fixup().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
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@ -712,7 +712,12 @@ static BOOL d2d_cdt_fixup(struct d2d_cdt *cdt, const struct d2d_cdt_edge_ref *ba
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if (count > 1)
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if (count > 1)
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{
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{
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if (!d2d_cdt_connect(cdt, &new_base, &candidate, base_edge))
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d2d_cdt_edge_next_left(cdt, &next, &candidate);
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if (d2d_cdt_edge_destination(cdt, &next) == d2d_cdt_edge_origin(cdt, base_edge))
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d2d_cdt_edge_next_left(cdt, &next, base_edge);
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else
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next = *base_edge;
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if (!d2d_cdt_connect(cdt, &new_base, &candidate, &next))
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return FALSE;
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return FALSE;
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if (!d2d_cdt_fixup(cdt, &new_base))
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if (!d2d_cdt_fixup(cdt, &new_base))
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return FALSE;
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return FALSE;
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