windows.gaming.input: Implement IRawGameControllerStatics::RawGameControllers stubs.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2021-03-22 11:17:33 +01:00 committed by Alexandre Julliard
parent 21c8a30906
commit f32584544d
2 changed files with 131 additions and 11 deletions

View File

@ -170,6 +170,126 @@ static struct gamepad_vector gamepads =
0
};
struct raw_game_controller_vector
{
IVectorView_RawGameController IVectorView_RawGameController_iface;
LONG ref;
};
static inline struct raw_game_controller_vector *impl_from_IVectorView_RawGameController(IVectorView_RawGameController *iface)
{
return CONTAINING_RECORD(iface, struct raw_game_controller_vector, IVectorView_RawGameController_iface);
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_QueryInterface(
IVectorView_RawGameController *iface, REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_IUnknown) ||
IsEqualGUID(iid, &IID_IInspectable) ||
IsEqualGUID(iid, &IID_IAgileObject) ||
IsEqualGUID(iid, &IID_IVectorView_RawGameController))
{
IUnknown_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_AddRef(
IVectorView_RawGameController *iface)
{
struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface);
ULONG ref = InterlockedIncrement(&impl->ref);
TRACE("iface %p, ref %u.\n", iface, ref);
return ref;
}
static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_Release(
IVectorView_RawGameController *iface)
{
struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface);
ULONG ref = InterlockedDecrement(&impl->ref);
TRACE("iface %p, ref %u.\n", iface, ref);
return ref;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetIids(
IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids)
{
FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetRuntimeClassName(
IVectorView_RawGameController *iface, HSTRING *class_name)
{
FIXME("iface %p, class_name %p stub!\n", iface, class_name);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetTrustLevel(
IVectorView_RawGameController *iface, TrustLevel *trust_level)
{
FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetAt(
IVectorView_RawGameController *iface, ULONG index, IRawGameController **value)
{
FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_get_Size(
IVectorView_RawGameController *iface, ULONG *value)
{
FIXME("iface %p, value %p stub!\n", iface, value);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_IndexOf(
IVectorView_RawGameController *iface, IRawGameController *element, ULONG *index, BOOLEAN *found)
{
FIXME("iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetMany(
IVectorView_RawGameController *iface, ULONG start_index, IRawGameController **items, UINT *value)
{
FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value);
return E_NOTIMPL;
}
static const struct IVectorView_RawGameControllerVtbl vector_view_raw_game_controller_vtbl =
{
vector_view_raw_game_controller_QueryInterface,
vector_view_raw_game_controller_AddRef,
vector_view_raw_game_controller_Release,
/* IInspectable methods */
vector_view_raw_game_controller_GetIids,
vector_view_raw_game_controller_GetRuntimeClassName,
vector_view_raw_game_controller_GetTrustLevel,
/* IVectorView<RawGameController> methods */
vector_view_raw_game_controller_GetAt,
vector_view_raw_game_controller_get_Size,
vector_view_raw_game_controller_IndexOf,
vector_view_raw_game_controller_GetMany,
};
static struct raw_game_controller_vector raw_game_controllers =
{
{&vector_view_raw_game_controller_vtbl},
0
};
struct windows_gaming_input
{
IActivationFactory IActivationFactory_iface;
@ -461,8 +581,10 @@ static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameContr
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControllers(
IRawGameControllerStatics *iface, IVectorView_RawGameController **value)
{
FIXME("iface %p, value %p stub!\n", iface, value);
return E_NOTIMPL;
TRACE("iface %p, value %p.\n", iface, value);
*value = &raw_game_controllers.IVectorView_RawGameController_iface;
IVectorView_RawGameController_AddRef(*value);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController(

View File

@ -326,8 +326,7 @@ static void test_RawGameController(void)
IAgileObject_Release(tmp_agile_object);
hr = IRawGameControllerStatics_get_RawGameControllers(controller_statics, &controllers);
todo_wine ok(hr == S_OK, "IRawGameControllerStatics_get_RawGameControllers failed, hr %#x\n", hr);
if (FAILED(hr)) goto done;
ok(hr == S_OK, "IRawGameControllerStatics_get_RawGameControllers failed, hr %#x\n", hr);
hr = IVectorView_RawGameController_QueryInterface(controllers, &IID_IInspectable, (void **)&tmp_inspectable);
ok(hr == S_OK, "IVectorView_RawGameController_QueryInterface failed, hr %#x\n", hr);
@ -341,24 +340,23 @@ static void test_RawGameController(void)
size = 0xdeadbeef;
hr = IVectorView_RawGameController_get_Size(controllers, &size);
ok(hr == S_OK, "IVectorView_RawGameController_get_Size failed, hr %#x\n", hr);
ok(size != 0xdeadbeef, "IVectorView_RawGameController_get_Size returned %u\n", size);
todo_wine ok(hr == S_OK, "IVectorView_RawGameController_get_Size failed, hr %#x\n", hr);
todo_wine ok(size != 0xdeadbeef, "IVectorView_RawGameController_get_Size returned %u\n", size);
controller = (IRawGameController *)0xdeadbeef;
hr = IVectorView_RawGameController_GetAt(controllers, size, &controller);
ok(hr == E_BOUNDS, "IVectorView_RawGameController_GetAt failed, hr %#x\n", hr);
ok(controller == NULL, "IVectorView_RawGameController_GetAt returned %p\n", controller);
todo_wine ok(hr == E_BOUNDS, "IVectorView_RawGameController_GetAt failed, hr %#x\n", hr);
todo_wine ok(controller == NULL, "IVectorView_RawGameController_GetAt returned %p\n", controller);
size = 0xdeadbeef;
found = TRUE;
controller = (IRawGameController *)0xdeadbeef;
hr = IVectorView_RawGameController_IndexOf(controllers, controller, &size, &found);
ok(hr == S_OK, "IVectorView_RawGameController_IndexOf failed, hr %#x\n", hr);
ok(size == 0 && found == FALSE, "IVectorView_RawGameController_IndexOf returned size %d, found %d\n", size, found);
todo_wine ok(hr == S_OK, "IVectorView_RawGameController_IndexOf failed, hr %#x\n", hr);
todo_wine ok(size == 0 && found == FALSE, "IVectorView_RawGameController_IndexOf returned size %d, found %d\n", size, found);
IVectorView_RawGameController_Release(controllers);
done:
token.value = 0xdeadbeef;
hr = IRawGameControllerStatics_add_RawGameControllerAdded(controller_statics, &controller_event_handler.IEventHandler_RawGameController_iface, &token);
todo_wine ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#x\n", hr);