windows.gaming.input: Implement IRawGameControllerStatics::RawGameControllers stubs.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Jacek Caban <jacek@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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21c8a30906
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@ -170,6 +170,126 @@ static struct gamepad_vector gamepads =
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0
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};
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struct raw_game_controller_vector
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{
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IVectorView_RawGameController IVectorView_RawGameController_iface;
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LONG ref;
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};
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static inline struct raw_game_controller_vector *impl_from_IVectorView_RawGameController(IVectorView_RawGameController *iface)
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{
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return CONTAINING_RECORD(iface, struct raw_game_controller_vector, IVectorView_RawGameController_iface);
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_QueryInterface(
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IVectorView_RawGameController *iface, REFIID iid, void **out)
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{
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TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
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if (IsEqualGUID(iid, &IID_IUnknown) ||
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IsEqualGUID(iid, &IID_IInspectable) ||
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IsEqualGUID(iid, &IID_IAgileObject) ||
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IsEqualGUID(iid, &IID_IVectorView_RawGameController))
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{
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IUnknown_AddRef(iface);
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_AddRef(
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IVectorView_RawGameController *iface)
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{
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struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface);
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ULONG ref = InterlockedIncrement(&impl->ref);
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TRACE("iface %p, ref %u.\n", iface, ref);
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return ref;
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}
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static ULONG STDMETHODCALLTYPE vector_view_raw_game_controller_Release(
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IVectorView_RawGameController *iface)
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{
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struct raw_game_controller_vector *impl = impl_from_IVectorView_RawGameController(iface);
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ULONG ref = InterlockedDecrement(&impl->ref);
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TRACE("iface %p, ref %u.\n", iface, ref);
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return ref;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetIids(
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IVectorView_RawGameController *iface, ULONG *iid_count, IID **iids)
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{
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FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetRuntimeClassName(
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IVectorView_RawGameController *iface, HSTRING *class_name)
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{
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FIXME("iface %p, class_name %p stub!\n", iface, class_name);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetTrustLevel(
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IVectorView_RawGameController *iface, TrustLevel *trust_level)
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{
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FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetAt(
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IVectorView_RawGameController *iface, ULONG index, IRawGameController **value)
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{
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FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_get_Size(
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IVectorView_RawGameController *iface, ULONG *value)
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{
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FIXME("iface %p, value %p stub!\n", iface, value);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_IndexOf(
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IVectorView_RawGameController *iface, IRawGameController *element, ULONG *index, BOOLEAN *found)
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{
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FIXME("iface %p, element %p, index %p, found %p stub!\n", iface, element, index, found);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE vector_view_raw_game_controller_GetMany(
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IVectorView_RawGameController *iface, ULONG start_index, IRawGameController **items, UINT *value)
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{
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FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value);
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return E_NOTIMPL;
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}
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static const struct IVectorView_RawGameControllerVtbl vector_view_raw_game_controller_vtbl =
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{
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vector_view_raw_game_controller_QueryInterface,
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vector_view_raw_game_controller_AddRef,
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vector_view_raw_game_controller_Release,
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/* IInspectable methods */
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vector_view_raw_game_controller_GetIids,
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vector_view_raw_game_controller_GetRuntimeClassName,
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vector_view_raw_game_controller_GetTrustLevel,
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/* IVectorView<RawGameController> methods */
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vector_view_raw_game_controller_GetAt,
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vector_view_raw_game_controller_get_Size,
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vector_view_raw_game_controller_IndexOf,
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vector_view_raw_game_controller_GetMany,
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};
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static struct raw_game_controller_vector raw_game_controllers =
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{
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{&vector_view_raw_game_controller_vtbl},
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0
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};
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struct windows_gaming_input
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{
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IActivationFactory IActivationFactory_iface;
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@ -461,8 +581,10 @@ static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameContr
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static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControllers(
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IRawGameControllerStatics *iface, IVectorView_RawGameController **value)
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{
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FIXME("iface %p, value %p stub!\n", iface, value);
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return E_NOTIMPL;
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TRACE("iface %p, value %p.\n", iface, value);
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*value = &raw_game_controllers.IVectorView_RawGameController_iface;
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IVectorView_RawGameController_AddRef(*value);
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController(
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@ -326,8 +326,7 @@ static void test_RawGameController(void)
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IAgileObject_Release(tmp_agile_object);
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hr = IRawGameControllerStatics_get_RawGameControllers(controller_statics, &controllers);
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todo_wine ok(hr == S_OK, "IRawGameControllerStatics_get_RawGameControllers failed, hr %#x\n", hr);
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if (FAILED(hr)) goto done;
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ok(hr == S_OK, "IRawGameControllerStatics_get_RawGameControllers failed, hr %#x\n", hr);
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hr = IVectorView_RawGameController_QueryInterface(controllers, &IID_IInspectable, (void **)&tmp_inspectable);
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ok(hr == S_OK, "IVectorView_RawGameController_QueryInterface failed, hr %#x\n", hr);
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@ -341,24 +340,23 @@ static void test_RawGameController(void)
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size = 0xdeadbeef;
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hr = IVectorView_RawGameController_get_Size(controllers, &size);
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ok(hr == S_OK, "IVectorView_RawGameController_get_Size failed, hr %#x\n", hr);
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ok(size != 0xdeadbeef, "IVectorView_RawGameController_get_Size returned %u\n", size);
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todo_wine ok(hr == S_OK, "IVectorView_RawGameController_get_Size failed, hr %#x\n", hr);
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todo_wine ok(size != 0xdeadbeef, "IVectorView_RawGameController_get_Size returned %u\n", size);
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controller = (IRawGameController *)0xdeadbeef;
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hr = IVectorView_RawGameController_GetAt(controllers, size, &controller);
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ok(hr == E_BOUNDS, "IVectorView_RawGameController_GetAt failed, hr %#x\n", hr);
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ok(controller == NULL, "IVectorView_RawGameController_GetAt returned %p\n", controller);
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todo_wine ok(hr == E_BOUNDS, "IVectorView_RawGameController_GetAt failed, hr %#x\n", hr);
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todo_wine ok(controller == NULL, "IVectorView_RawGameController_GetAt returned %p\n", controller);
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size = 0xdeadbeef;
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found = TRUE;
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controller = (IRawGameController *)0xdeadbeef;
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hr = IVectorView_RawGameController_IndexOf(controllers, controller, &size, &found);
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ok(hr == S_OK, "IVectorView_RawGameController_IndexOf failed, hr %#x\n", hr);
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ok(size == 0 && found == FALSE, "IVectorView_RawGameController_IndexOf returned size %d, found %d\n", size, found);
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todo_wine ok(hr == S_OK, "IVectorView_RawGameController_IndexOf failed, hr %#x\n", hr);
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todo_wine ok(size == 0 && found == FALSE, "IVectorView_RawGameController_IndexOf returned size %d, found %d\n", size, found);
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IVectorView_RawGameController_Release(controllers);
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done:
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token.value = 0xdeadbeef;
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hr = IRawGameControllerStatics_add_RawGameControllerAdded(controller_statics, &controller_event_handler.IEventHandler_RawGameController_iface, &token);
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todo_wine ok(hr == S_OK, "IRawGameControllerStatics_add_RawGameControllerAdded failed, hr %#x\n", hr);
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