From f31d2485beadc49f5e83770c69d9619bec05fd03 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 2 Oct 2013 09:55:25 +0200 Subject: [PATCH] d3d9: Don't mask out internal wined3d usage flags in surface_init(). --- dlls/d3d9/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c index a031c6e4843..99f0b0f432b 100644 --- a/dlls/d3d9/surface.c +++ b/dlls/d3d9/surface.c @@ -424,7 +424,7 @@ HRESULT surface_init(struct d3d9_surface *surface, struct d3d9_device *device, U wined3d_mutex_lock(); hr = wined3d_surface_create(device->wined3d_device, width, height, wined3dformat_from_d3dformat(format), - usage & WINED3DUSAGE_MASK, (enum wined3d_pool)pool, multisample_type, multisample_quality, + usage, (enum wined3d_pool)pool, multisample_type, multisample_quality, flags, surface, &d3d9_surface_wined3d_parent_ops, &surface->wined3d_surface); wined3d_mutex_unlock(); if (FAILED(hr))