wined3d: Recognize SM4.1 samplepos opcode.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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16076752a6
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@ -5360,6 +5360,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_SAMPLE_C_LZ */ NULL,
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/* WINED3DSIH_SAMPLE_C_LZ */ NULL,
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/* WINED3DSIH_SAMPLE_GRAD */ NULL,
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/* WINED3DSIH_SAMPLE_GRAD */ NULL,
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/* WINED3DSIH_SAMPLE_LOD */ NULL,
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/* WINED3DSIH_SAMPLE_LOD */ NULL,
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/* WINED3DSIH_SAMPLE_POS */ NULL,
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/* WINED3DSIH_SETP */ NULL,
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/* WINED3DSIH_SETP */ NULL,
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/* WINED3DSIH_SGE */ shader_hw_map2gl,
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/* WINED3DSIH_SGE */ shader_hw_map2gl,
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/* WINED3DSIH_SGN */ shader_hw_sgn,
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/* WINED3DSIH_SGN */ shader_hw_sgn,
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@ -8778,6 +8778,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_SAMPLE_C_LZ */ shader_glsl_sample_c,
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/* WINED3DSIH_SAMPLE_C_LZ */ shader_glsl_sample_c,
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/* WINED3DSIH_SAMPLE_GRAD */ shader_glsl_sample,
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/* WINED3DSIH_SAMPLE_GRAD */ shader_glsl_sample,
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/* WINED3DSIH_SAMPLE_LOD */ shader_glsl_sample,
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/* WINED3DSIH_SAMPLE_LOD */ shader_glsl_sample,
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/* WINED3DSIH_SAMPLE_POS */ NULL,
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/* WINED3DSIH_SETP */ NULL,
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/* WINED3DSIH_SETP */ NULL,
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/* WINED3DSIH_SGE */ shader_glsl_compare,
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/* WINED3DSIH_SGE */ shader_glsl_compare,
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/* WINED3DSIH_SGN */ shader_glsl_sgn,
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/* WINED3DSIH_SGN */ shader_glsl_sgn,
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@ -190,6 +190,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_SAMPLE_C_LZ */ "sample_c_lz",
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/* WINED3DSIH_SAMPLE_C_LZ */ "sample_c_lz",
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/* WINED3DSIH_SAMPLE_GRAD */ "sample_d",
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/* WINED3DSIH_SAMPLE_GRAD */ "sample_d",
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/* WINED3DSIH_SAMPLE_LOD */ "sample_l",
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/* WINED3DSIH_SAMPLE_LOD */ "sample_l",
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/* WINED3DSIH_SAMPLE_POS */ "sample_pos",
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/* WINED3DSIH_SETP */ "setp",
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/* WINED3DSIH_SETP */ "setp",
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/* WINED3DSIH_SGE */ "sge",
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/* WINED3DSIH_SGE */ "sge",
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/* WINED3DSIH_SGN */ "sgn",
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/* WINED3DSIH_SGN */ "sgn",
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@ -205,6 +205,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
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WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
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WINED3D_SM4_OP_LOD = 0x6c,
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WINED3D_SM4_OP_LOD = 0x6c,
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WINED3D_SM4_OP_GATHER4 = 0x6d,
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WINED3D_SM4_OP_GATHER4 = 0x6d,
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WINED3D_SM4_OP_SAMPLE_POS = 0x6e,
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WINED3D_SM5_OP_HS_DECLS = 0x71,
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WINED3D_SM5_OP_HS_DECLS = 0x71,
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WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
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WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
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WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
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WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
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@ -804,6 +805,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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shader_sm4_read_dcl_global_flags},
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shader_sm4_read_dcl_global_flags},
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{WINED3D_SM4_OP_LOD, WINED3DSIH_LOD, "f", "fRS"},
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{WINED3D_SM4_OP_LOD, WINED3DSIH_LOD, "f", "fRS"},
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{WINED3D_SM4_OP_GATHER4, WINED3DSIH_GATHER4, "u", "fRS"},
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{WINED3D_SM4_OP_GATHER4, WINED3DSIH_GATHER4, "u", "fRS"},
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{WINED3D_SM4_OP_SAMPLE_POS, WINED3DSIH_SAMPLE_POS, "f", "Ru"},
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{WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
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{WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
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{WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
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{WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
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{WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
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{WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
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@ -706,6 +706,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_SAMPLE_C_LZ,
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WINED3DSIH_SAMPLE_C_LZ,
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WINED3DSIH_SAMPLE_GRAD,
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WINED3DSIH_SAMPLE_GRAD,
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WINED3DSIH_SAMPLE_LOD,
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WINED3DSIH_SAMPLE_LOD,
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WINED3DSIH_SAMPLE_POS,
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WINED3DSIH_SETP,
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WINED3DSIH_SETP,
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WINED3DSIH_SGE,
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WINED3DSIH_SGE,
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WINED3DSIH_SGN,
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WINED3DSIH_SGN,
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