d3d8/tests: Add a software vertexprocessing buffer discard test.
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@ -4532,6 +4532,101 @@ static void test_set_palette(void)
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DestroyWindow(window);
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}
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static void test_swvp_buffer(void)
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{
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d8;
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UINT refcount;
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HWND window;
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HRESULT hr;
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unsigned int i;
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IDirect3DVertexBuffer8 *buffer;
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static const unsigned int bufsize = 1024;
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D3DVERTEXBUFFER_DESC desc;
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D3DPRESENT_PARAMETERS present_parameters = {0};
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struct
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{
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float x, y, z;
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} *ptr, *ptr2;
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if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
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{
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skip("Failed to create d3d8 object, skipping tests.\n");
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return;
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}
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window = CreateWindowA("d3d8_test_wc", "d3d8_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = window;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.BackBufferWidth = screen_width;
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present_parameters.BackBufferHeight = screen_height;
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present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
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present_parameters.EnableAutoDepthStencil = FALSE;
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if (FAILED(IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice8_CreateVertexBuffer(device, bufsize * sizeof(*ptr), D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0,
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D3DPOOL_DEFAULT, &buffer);
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ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer8_GetDesc(buffer, &desc);
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ok(SUCCEEDED(hr), "Failed to get desc, hr %#x.\n", hr);
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ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u, expected D3DPOOL_DEFAULT\n", desc.Pool);
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ok(desc.Usage == (D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY),
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"Got usage %u, expected D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY\n", desc.Usage);
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hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr), (BYTE **)&ptr, D3DLOCK_DISCARD);
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ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
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for (i = 0; i < bufsize; i++)
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{
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ptr[i].x = i * 1.0f;
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ptr[i].y = i * 2.0f;
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ptr[i].z = i * 3.0f;
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}
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hr = IDirect3DVertexBuffer8_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ);
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ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetStreamSource(device, 0, buffer, sizeof(*ptr));
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ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
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hr = IDirect3DDevice8_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice8_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer8_Lock(buffer, 0, bufsize * sizeof(*ptr2), (BYTE **)&ptr2, D3DLOCK_DISCARD);
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ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
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ok(ptr == ptr2, "Lock returned two different pointers: %p, %p\n", ptr, ptr2);
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for (i = 0; i < bufsize; i++)
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{
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if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
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{
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ok(FALSE, "Vertex %u is %f,%f,%f, expected %f,%f,%f\n", i,
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ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
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break;
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}
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}
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hr = IDirect3DVertexBuffer8_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
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IDirect3DVertexBuffer8_Release(buffer);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D8_Release(d3d8);
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DestroyWindow(window);
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}
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START_TEST(device)
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{
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HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
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@ -4606,6 +4701,7 @@ START_TEST(device)
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test_surface_double_unlock();
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test_surface_lockrect_blocks();
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test_set_palette();
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test_swvp_buffer();
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}
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UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
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}
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