wined3d: Don't store primary surface palette in device palettes.
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9b913b3b79
commit
f2e03d6c3f
dlls/wined3d
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@ -157,17 +157,6 @@ static HRESULT WINAPI IWineD3DPaletteImpl_SetEntries(IWineD3DPalette *iface, DW
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/* If the palette is the primary palette, set the entries to the device */
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if(This->Flags & WINEDDPCAPS_PRIMARYSURFACE) {
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unsigned int i;
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IWineD3DDeviceImpl *device = This->wineD3DDevice;
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PALETTEENTRY *entry = PalEnt;
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for(i = Start; i < Start+Count; i++) {
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device->palettes[device->currentPalette][i] = *entry++;
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}
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}
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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@ -206,26 +206,16 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD
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if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
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if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
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This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE;
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This->palette->Flags &= ~WINEDDPCAPS_PRIMARYSURFACE;
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if(PalImpl != NULL) {
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if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
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/* Set the device's main palette if the palette
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* wasn't a primary palette before
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*/
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if(!(PalImpl->Flags & WINEDDPCAPS_PRIMARYSURFACE)) {
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IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
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unsigned int i;
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for(i=0; i < 256; i++) {
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device->palettes[device->currentPalette][i] = PalImpl->palents[i];
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}
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}
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(PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE;
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}
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}
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This->palette = PalImpl;
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This->palette = PalImpl;
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return IWineD3DSurface_RealizePalette(iface);
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if(PalImpl != NULL) {
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if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
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(PalImpl)->Flags |= WINEDDPCAPS_PRIMARYSURFACE;
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}
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return IWineD3DSurface_RealizePalette(iface);
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}
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else return WINED3D_OK;
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}
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}
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, WINEDDCOLORKEY *CKey) {
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HRESULT WINAPI IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, WINEDDCOLORKEY *CKey) {
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