From f2d77d103f4bce44c05d759aae848f1584fa8bd0 Mon Sep 17 00:00:00 2001 From: Karsten Elfenbein Date: Tue, 10 Oct 2006 18:58:39 +0200 Subject: [PATCH] wined3d: Corrected names in checkGLcall text. --- dlls/wined3d/query.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c index b7c87c36dc3..b0c1482eb97 100644 --- a/dlls/wined3d/query.c +++ b/dlls/wined3d/query.c @@ -163,12 +163,12 @@ static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pDa GLuint queryId = ((WineQueryOcclusionData *)This->extendedData)->queryId; GL_EXTCALL(glGetQueryObjectuivARB(queryId, GL_QUERY_RESULT_AVAILABLE_ARB, &available)); - checkGLcall("glGetQueryObjectiv(GL_QUERY_RESULT_AVAILABLE)\n"); + checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)\n"); TRACE("(%p) : available %d.\n", This, available); if (available || dwGetDataFlags & WINED3DGETDATA_FLUSH) { GL_EXTCALL(glGetQueryObjectuivARB(queryId, GL_QUERY_RESULT_ARB, &samples)); - checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT)\n"); + checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)\n"); TRACE("(%p) : Returning %d samples.\n", This, samples); *data = samples; res = S_OK;