d3dx11/tests: Fix tests broken by using the HLSL compiler from vkd3d-shader.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -577,7 +577,12 @@ static void test_D3DX11CompileFromFile(void)
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"main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
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todo_wine ok(hr == S_OK && hr == result, "Got unexpected hr %#lx, result %#lx.\n", hr, result);
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todo_wine ok(!!blob, "Got unexpected blob.\n");
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ok(!errors, "Got unexpected errors.\n");
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todo_wine ok(!errors, "Got unexpected errors.\n");
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if (errors)
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{
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ID3D10Blob_Release(errors);
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errors = NULL;
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}
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if (blob)
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{
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ID3D10Blob_Release(blob);
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@ -590,7 +595,12 @@ static void test_D3DX11CompileFromFile(void)
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hr = D3DX11CompileFromFileW(filename, NULL, NULL, "main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
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todo_wine ok(hr == S_OK && hr == result, "Got unexpected hr %#lx, result %#lx.\n", hr, result);
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todo_wine ok(!!blob, "Got unexpected blob.\n");
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ok(!errors, "Got unexpected errors.\n");
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todo_wine ok(!errors, "Got unexpected errors.\n");
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if (errors)
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{
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ID3D10Blob_Release(errors);
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errors = NULL;
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}
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if (blob)
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{
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ID3D10Blob_Release(blob);
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@ -602,7 +612,12 @@ static void test_D3DX11CompileFromFile(void)
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hr = D3DX11CompileFromFileA(filename_a, NULL, NULL, "main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
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todo_wine ok(hr == S_OK && hr == result, "Got unexpected hr %#lx, result %#lx.\n", hr, result);
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todo_wine ok(!!blob, "Got unexpected blob.\n");
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ok(!errors, "Got unexpected errors.\n");
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todo_wine ok(!errors, "Got unexpected errors.\n");
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if (errors)
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{
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ID3D10Blob_Release(errors);
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errors = NULL;
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}
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if (blob)
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{
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ID3D10Blob_Release(blob);
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@ -615,7 +630,12 @@ static void test_D3DX11CompileFromFile(void)
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hr = D3DX11CompileFromFileW(L"source.ps", NULL, NULL, "main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
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todo_wine ok(hr == S_OK && hr == result, "Got unexpected hr %#lx, result %#lx.\n", hr, result);
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todo_wine ok(!!blob, "Got unexpected blob.\n");
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ok(!errors, "Got unexpected errors.\n");
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todo_wine ok(!errors, "Got unexpected errors.\n");
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if (errors)
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{
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ID3D10Blob_Release(errors);
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errors = NULL;
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}
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if (blob)
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{
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ID3D10Blob_Release(blob);
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