include: Add D3DXCompileShader declarations.
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@ -264,13 +264,13 @@ HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages);
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HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages);
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#define D3DXAssembleShaderFromFile WINELIB_NAME_AW(D3DXAssembleShaderFromFile)
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HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
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LPCSTR resource,
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@ -279,7 +279,6 @@ HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages);
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HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
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LPCWSTR resource,
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CONST D3DXMACRO* defines,
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@ -287,6 +286,7 @@ HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages);
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#define D3DXAssembleShaderFromResource WINELIB_NAME_AW(D3DXAssembleShaderFromResource)
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HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
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UINT data_len,
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@ -296,6 +296,59 @@ HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages);
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HRESULT WINAPI D3DXCompileShader(LPCSTR src_data,
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UINT data_len,
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const D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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LPCSTR function_name,
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LPCSTR profile,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages,
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LPD3DXCONSTANTTABLE* constant_table);
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HRESULT WINAPI D3DXCompileShaderFromFileA(LPCSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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LPCSTR entrypoint,
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LPCSTR profile,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages,
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LPD3DXCONSTANTTABLE* constant_table);
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HRESULT WINAPI D3DXCompileShaderFromFileW(LPCWSTR filename,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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LPCSTR entrypoint,
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LPCSTR profile,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages,
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LPD3DXCONSTANTTABLE* constant_table);
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#define D3DXCompileShaderFromFile WINELIB_NAME_AW(D3DXCompileShaderFromFile)
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HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module,
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LPCSTR resource,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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LPCSTR entrypoint,
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LPCSTR profile,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages,
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LPD3DXCONSTANTTABLE* constant_table);
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HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module,
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LPCWSTR resource,
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CONST D3DXMACRO* defines,
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LPD3DXINCLUDE include,
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LPCSTR entrypoint,
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LPCSTR profile,
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DWORD flags,
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LPD3DXBUFFER* shader,
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LPD3DXBUFFER* error_messages,
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LPD3DXCONSTANTTABLE* constant_table);
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#define D3DXCompileShaderFromResource WINELIB_NAME_AW(D3DXCompileShaderFromResource)
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HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
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DWORD flags,
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LPD3DXCONSTANTTABLE* constant_table);
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