wined3d: Move the FBO fields from struct wined3d_context to struct wined3d_context_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
474295e34e
commit
f2506fc778
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@ -53,23 +53,23 @@ static void wined3d_context_gl_bind_fbo(struct wined3d_context_gl *context_gl, G
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switch (target)
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{
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case GL_READ_FRAMEBUFFER:
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if (context_gl->c.fbo_read_binding == fbo)
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if (context_gl->fbo_read_binding == fbo)
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return;
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context_gl->c.fbo_read_binding = fbo;
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context_gl->fbo_read_binding = fbo;
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break;
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case GL_DRAW_FRAMEBUFFER:
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if (context_gl->c.fbo_draw_binding == fbo)
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if (context_gl->fbo_draw_binding == fbo)
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return;
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context_gl->c.fbo_draw_binding = fbo;
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context_gl->fbo_draw_binding = fbo;
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break;
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case GL_FRAMEBUFFER:
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if (context_gl->c.fbo_read_binding == fbo
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&& context_gl->c.fbo_draw_binding == fbo)
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if (context_gl->fbo_read_binding == fbo
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&& context_gl->fbo_draw_binding == fbo)
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return;
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context_gl->c.fbo_read_binding = fbo;
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context_gl->c.fbo_draw_binding = fbo;
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context_gl->fbo_read_binding = fbo;
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context_gl->fbo_draw_binding = fbo;
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break;
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default:
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@ -397,7 +397,7 @@ void wined3d_context_gl_check_fbo_status(const struct wined3d_context_gl *contex
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FIXME("FBO status %s (%#x).\n", debug_fbostatus(status), status);
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if (!context_gl->c.current_fbo)
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if (!context_gl->current_fbo)
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{
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ERR("FBO 0 is incomplete, driver bug?\n");
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return;
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@ -568,7 +568,7 @@ static void wined3d_context_gl_destroy_fbo_entry(struct wined3d_context_gl *cont
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TRACE("Destroy FBO %u.\n", entry->id);
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wined3d_context_gl_destroy_fbo(context_gl, entry->id);
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}
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--context_gl->c.fbo_entry_count;
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--context_gl->fbo_entry_count;
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list_remove(&entry->entry);
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heap_free(entry);
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}
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@ -675,29 +675,29 @@ static struct fbo_entry *wined3d_context_gl_find_fbo_entry(struct wined3d_contex
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}
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}
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LIST_FOR_EACH_ENTRY(entry, &context_gl->c.fbo_list, struct fbo_entry, entry)
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LIST_FOR_EACH_ENTRY(entry, &context_gl->fbo_list, struct fbo_entry, entry)
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{
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if (memcmp(&fbo_key, &entry->key, sizeof(fbo_key)))
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continue;
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list_remove(&entry->entry);
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list_add_head(&context_gl->c.fbo_list, &entry->entry);
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list_add_head(&context_gl->fbo_list, &entry->entry);
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return entry;
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}
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if (context_gl->c.fbo_entry_count < WINED3D_MAX_FBO_ENTRIES)
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if (context_gl->fbo_entry_count < WINED3D_MAX_FBO_ENTRIES)
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{
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entry = context_create_fbo_entry(&context_gl->c, render_targets, depth_stencil, color_location, ds_location);
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list_add_head(&context_gl->c.fbo_list, &entry->entry);
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++context_gl->c.fbo_entry_count;
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list_add_head(&context_gl->fbo_list, &entry->entry);
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++context_gl->fbo_entry_count;
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}
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else
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{
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entry = LIST_ENTRY(list_tail(&context_gl->c.fbo_list), struct fbo_entry, entry);
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entry = LIST_ENTRY(list_tail(&context_gl->fbo_list), struct fbo_entry, entry);
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wined3d_context_gl_reuse_fbo_entry(context_gl, target, render_targets,
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depth_stencil, color_location, ds_location, entry);
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list_remove(&entry->entry);
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list_add_head(&context_gl->c.fbo_list, &entry->entry);
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list_add_head(&context_gl->fbo_list, &entry->entry);
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}
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return entry;
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@ -717,8 +717,8 @@ static void wined3d_context_gl_apply_fbo_entry(struct wined3d_context_gl *contex
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return;
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}
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read_binding = context_gl->c.fbo_read_binding;
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draw_binding = context_gl->c.fbo_draw_binding;
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read_binding = context_gl->fbo_read_binding;
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draw_binding = context_gl->fbo_draw_binding;
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wined3d_context_gl_bind_fbo(context_gl, GL_FRAMEBUFFER, entry->id);
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if (gl_info->supported[ARB_FRAMEBUFFER_NO_ATTACHMENTS])
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@ -763,27 +763,27 @@ static void wined3d_context_gl_apply_fbo_state(struct wined3d_context_gl *contex
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{
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struct fbo_entry *entry, *entry2;
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context_gl->c.fbo_destroy_list, struct fbo_entry, entry)
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context_gl->fbo_destroy_list, struct fbo_entry, entry)
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{
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wined3d_context_gl_destroy_fbo_entry(context_gl, entry);
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}
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if (context_gl->c.rebind_fbo)
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if (context_gl->rebind_fbo)
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{
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wined3d_context_gl_bind_fbo(context_gl, GL_FRAMEBUFFER, 0);
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context_gl->c.rebind_fbo = FALSE;
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context_gl->rebind_fbo = FALSE;
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}
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if (color_location == WINED3D_LOCATION_DRAWABLE)
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{
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context_gl->c.current_fbo = NULL;
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context_gl->current_fbo = NULL;
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wined3d_context_gl_bind_fbo(context_gl, target, 0);
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}
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else
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{
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context_gl->c.current_fbo = wined3d_context_gl_find_fbo_entry(context_gl, target,
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render_targets, depth_stencil, color_location, ds_location);
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wined3d_context_gl_apply_fbo_entry(context_gl, target, context_gl->c.current_fbo);
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context_gl->current_fbo = wined3d_context_gl_find_fbo_entry(context_gl,
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target, render_targets, depth_stencil, color_location, ds_location);
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wined3d_context_gl_apply_fbo_entry(context_gl, target, context_gl->current_fbo);
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}
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}
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@ -794,12 +794,12 @@ void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl *context_
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{
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struct wined3d_rendertarget_info ds_info = {{0}};
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memset(context_gl->c.blit_targets, 0, sizeof(context_gl->c.blit_targets));
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memset(context_gl->blit_targets, 0, sizeof(context_gl->blit_targets));
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if (rt)
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{
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context_gl->c.blit_targets[0].resource = rt;
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context_gl->c.blit_targets[0].sub_resource_idx = rt_sub_resource_idx;
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context_gl->c.blit_targets[0].layer_count = 1;
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context_gl->blit_targets[0].resource = rt;
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context_gl->blit_targets[0].sub_resource_idx = rt_sub_resource_idx;
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context_gl->blit_targets[0].layer_count = 1;
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}
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if (ds)
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@ -809,7 +809,7 @@ void wined3d_context_gl_apply_fbo_state_blit(struct wined3d_context_gl *context_
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ds_info.layer_count = 1;
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}
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wined3d_context_gl_apply_fbo_state(context_gl, target, context_gl->c.blit_targets, &ds_info, location, location);
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wined3d_context_gl_apply_fbo_state(context_gl, target, context_gl->blit_targets, &ds_info, location, location);
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}
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/* Context activation is done by the caller. */
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@ -1051,7 +1051,7 @@ static void wined3d_context_gl_enum_fbo_entries(const struct wined3d_device *dev
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const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
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struct fbo_entry *entry, *entry2;
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context_gl->c.fbo_list, struct fbo_entry, entry)
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context_gl->fbo_list, struct fbo_entry, entry)
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{
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for (j = 0; j < gl_info->limits.buffers + 1; ++j)
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{
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@ -1070,7 +1070,7 @@ static void wined3d_context_gl_queue_fbo_entry_destruction(struct wined3d_contex
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struct fbo_entry *entry)
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{
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list_remove(&entry->entry);
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list_add_head(&context_gl->c.fbo_destroy_list, &entry->entry);
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list_add_head(&context_gl->fbo_destroy_list, &entry->entry);
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}
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void context_resource_released(const struct wined3d_device *device, struct wined3d_resource *resource)
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@ -1102,10 +1102,10 @@ void wined3d_context_gl_texture_update(struct wined3d_context_gl *context_gl,
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const struct wined3d_texture_gl *texture_gl)
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{
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const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
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struct fbo_entry *entry = context_gl->c.current_fbo;
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struct fbo_entry *entry = context_gl->current_fbo;
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unsigned int i;
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if (!entry || context_gl->c.rebind_fbo)
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if (!entry || context_gl->rebind_fbo)
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return;
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for (i = 0; i < gl_info->limits.buffers + 1; ++i)
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@ -1114,7 +1114,7 @@ void wined3d_context_gl_texture_update(struct wined3d_context_gl *context_gl,
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|| texture_gl->texture_srgb.name == entry->key.objects[i].object)
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{
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TRACE("Updated texture %p is bound as attachment %u to the current FBO.\n", texture_gl, i);
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context_gl->c.rebind_fbo = TRUE;
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context_gl->rebind_fbo = TRUE;
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return;
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}
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}
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@ -1325,7 +1325,6 @@ static void context_update_window(struct wined3d_context *context)
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void wined3d_context_cleanup(struct wined3d_context *context)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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struct fbo_entry *entry, *entry2;
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HGLRC restore_ctx;
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HDC restore_dc;
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@ -1337,18 +1336,6 @@ void wined3d_context_cleanup(struct wined3d_context *context)
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else if (context->valid)
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context_set_gl_context(context);
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_destroy_list, struct fbo_entry, entry)
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{
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if (!context->valid) entry->id = 0;
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wined3d_context_gl_destroy_fbo_entry(wined3d_context_gl(context), entry);
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}
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context->fbo_list, struct fbo_entry, entry)
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{
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if (!context->valid) entry->id = 0;
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wined3d_context_gl_destroy_fbo_entry(wined3d_context_gl(context), entry);
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}
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context_restore_pixel_format(context);
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if (restore_ctx)
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{
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@ -1375,6 +1362,7 @@ void wined3d_context_gl_cleanup(struct wined3d_context_gl *context_gl)
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struct wined3d_so_statistics_query *so_statistics_query;
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struct wined3d_timestamp_query *timestamp_query;
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struct wined3d_occlusion_query *occlusion_query;
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struct fbo_entry *entry, *entry2;
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struct wined3d_fence *fence;
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HGLRC restore_ctx;
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HDC restore_dc;
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@ -1495,6 +1483,20 @@ void wined3d_context_gl_cleanup(struct wined3d_context_gl *context_gl)
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occlusion_query->context_gl = NULL;
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}
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context_gl->fbo_destroy_list, struct fbo_entry, entry)
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{
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if (!context_gl->c.valid)
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entry->id = 0;
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wined3d_context_gl_destroy_fbo_entry(context_gl, entry);
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}
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &context_gl->fbo_list, struct fbo_entry, entry)
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{
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if (!context_gl->c.valid)
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entry->id = 0;
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wined3d_context_gl_destroy_fbo_entry(context_gl, entry);
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}
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heap_free(context_gl->texture_type);
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context_restore_pixel_format(&context_gl->c);
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@ -1911,9 +1913,6 @@ static BOOL wined3d_context_init(struct wined3d_context *context, struct wined3d
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struct wined3d_device *device = swapchain->device;
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DWORD state;
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list_init(&context->fbo_list);
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list_init(&context->fbo_destroy_list);
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if (!(context->hdc = GetDCEx(swapchain->win_handle, 0, DCX_USESTYLE | DCX_CACHE)))
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{
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WARN("Failed to retrieve device context, trying swapchain backup.\n");
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@ -1986,6 +1985,9 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
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gl_info = context->gl_info;
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d3d_info = context->d3d_info;
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list_init(&context_gl->fbo_list);
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list_init(&context_gl->fbo_destroy_list);
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list_init(&context_gl->occlusion_queries);
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list_init(&context_gl->fences);
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list_init(&context_gl->timestamp_queries);
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@ -2146,7 +2148,7 @@ HRESULT wined3d_context_gl_init(struct wined3d_context_gl *context_gl, struct wi
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}
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context->render_offscreen = wined3d_resource_is_offscreen(target);
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context->draw_buffers_mask = context_generate_rt_mask(GL_BACK);
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context_gl->draw_buffers_mask = context_generate_rt_mask(GL_BACK);
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context->valid = 1;
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context->glCtx = ctx;
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@ -2515,11 +2517,11 @@ static void context_apply_draw_buffers(struct wined3d_context *context, DWORD rt
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void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl *context_gl, GLenum buffer)
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{
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const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
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struct fbo_entry *current_fbo = context_gl->c.current_fbo;
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struct fbo_entry *current_fbo = context_gl->current_fbo;
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uint32_t new_mask = context_generate_rt_mask(buffer);
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uint32_t *current_mask;
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current_mask = current_fbo ? ¤t_fbo->rt_mask : &context_gl->c.draw_buffers_mask;
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current_mask = current_fbo ? ¤t_fbo->rt_mask : &context_gl->draw_buffers_mask;
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if (new_mask == *current_mask)
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return;
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@ -2778,7 +2780,7 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
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}
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else
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{
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context->current_fbo = NULL;
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context_gl->current_fbo = NULL;
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wined3d_context_gl_bind_fbo(context_gl, GL_FRAMEBUFFER, 0);
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rt_mask = context_generate_rt_mask_from_resource(&rt->resource);
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}
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@ -2788,7 +2790,7 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
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rt_mask = context_generate_rt_mask_no_fbo(context, &rt->resource);
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}
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cur_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask;
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cur_mask = context_gl->current_fbo ? &context_gl->current_fbo->rt_mask : &context_gl->draw_buffers_mask;
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if (rt_mask != *cur_mask)
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{
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@ -3036,16 +3038,16 @@ BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl,
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if (!rt_count || wined3d_resource_is_offscreen(rts[0]->resource))
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{
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memset(context_gl->c.blit_targets, 0, sizeof(context_gl->c.blit_targets));
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memset(context_gl->blit_targets, 0, sizeof(context_gl->blit_targets));
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for (i = 0; i < rt_count; ++i)
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{
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if (rts[i])
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{
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struct wined3d_rendertarget_view_gl *rtv_gl = wined3d_rendertarget_view_gl(rts[i]);
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context_gl->c.blit_targets[i].gl_view = rtv_gl->gl_view;
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context_gl->c.blit_targets[i].resource = rtv_gl->v.resource;
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context_gl->c.blit_targets[i].sub_resource_idx = rtv_gl->v.sub_resource_idx;
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context_gl->c.blit_targets[i].layer_count = rtv_gl->v.layer_count;
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context_gl->blit_targets[i].gl_view = rtv_gl->gl_view;
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context_gl->blit_targets[i].resource = rtv_gl->v.resource;
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context_gl->blit_targets[i].sub_resource_idx = rtv_gl->v.sub_resource_idx;
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context_gl->blit_targets[i].layer_count = rtv_gl->v.layer_count;
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}
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if (rts[i] && rts[i]->format->id != WINED3DFMT_NULL)
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rt_mask |= (1u << i);
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@ -3060,9 +3062,8 @@ BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl,
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ds_info.layer_count = dsv_gl->v.layer_count;
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}
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wined3d_context_gl_apply_fbo_state(context_gl, GL_FRAMEBUFFER, context_gl->c.blit_targets, &ds_info,
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rt_count ? rts[0]->resource->draw_binding : 0,
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dsv ? dsv->resource->draw_binding : 0);
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wined3d_context_gl_apply_fbo_state(context_gl, GL_FRAMEBUFFER, context_gl->blit_targets, &ds_info,
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rt_count ? rts[0]->resource->draw_binding : 0, dsv ? dsv->resource->draw_binding : 0);
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}
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else
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{
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@ -3095,7 +3096,7 @@ BOOL wined3d_context_gl_apply_clear_state(struct wined3d_context_gl *context_gl,
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rt_mask = context_generate_rt_mask_no_fbo(&context_gl->c, rt_count ? rts[0]->resource : NULL);
|
||||
}
|
||||
|
||||
cur_mask = context_gl->c.current_fbo ? &context_gl->c.current_fbo->rt_mask : &context_gl->c.draw_buffers_mask;
|
||||
cur_mask = context_gl->current_fbo ? &context_gl->current_fbo->rt_mask : &context_gl->draw_buffers_mask;
|
||||
|
||||
if (rt_mask != *cur_mask)
|
||||
{
|
||||
|
@ -3182,17 +3183,17 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
|
|||
const struct wined3d_rendertarget_view_gl *view_gl;
|
||||
unsigned int i;
|
||||
|
||||
memset(context->blit_targets, 0, sizeof(context->blit_targets));
|
||||
memset(context_gl->blit_targets, 0, sizeof(context_gl->blit_targets));
|
||||
for (i = 0; i < context->gl_info->limits.buffers; ++i)
|
||||
{
|
||||
if (!fb->render_targets[i])
|
||||
continue;
|
||||
|
||||
view_gl = wined3d_rendertarget_view_gl(fb->render_targets[i]);
|
||||
context->blit_targets[i].gl_view = view_gl->gl_view;
|
||||
context->blit_targets[i].resource = view_gl->v.resource;
|
||||
context->blit_targets[i].sub_resource_idx = view_gl->v.sub_resource_idx;
|
||||
context->blit_targets[i].layer_count = view_gl->v.layer_count;
|
||||
context_gl->blit_targets[i].gl_view = view_gl->gl_view;
|
||||
context_gl->blit_targets[i].resource = view_gl->v.resource;
|
||||
context_gl->blit_targets[i].sub_resource_idx = view_gl->v.sub_resource_idx;
|
||||
context_gl->blit_targets[i].layer_count = view_gl->v.layer_count;
|
||||
|
||||
if (!color_location)
|
||||
color_location = view_gl->v.resource->draw_binding;
|
||||
|
@ -3207,12 +3208,12 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
|
|||
ds_info.layer_count = view_gl->v.layer_count;
|
||||
}
|
||||
|
||||
wined3d_context_gl_apply_fbo_state(context_gl, GL_FRAMEBUFFER, context->blit_targets, &ds_info,
|
||||
wined3d_context_gl_apply_fbo_state(context_gl, GL_FRAMEBUFFER, context_gl->blit_targets, &ds_info,
|
||||
color_location, fb->depth_stencil ? fb->depth_stencil->resource->draw_binding : 0);
|
||||
}
|
||||
}
|
||||
|
||||
cur_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask;
|
||||
cur_mask = context_gl->current_fbo ? &context_gl->current_fbo->rt_mask : &context_gl->draw_buffers_mask;
|
||||
if (rt_mask != *cur_mask)
|
||||
{
|
||||
context_apply_draw_buffers(context, rt_mask);
|
||||
|
@ -3462,11 +3463,12 @@ static void wined3d_context_gl_update_tex_unit_map(struct wined3d_context_gl *co
|
|||
/* Context activation is done by the caller. */
|
||||
void context_state_drawbuf(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
|
||||
{
|
||||
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
|
||||
DWORD rt_mask, *cur_mask;
|
||||
|
||||
if (isStateDirty(context, STATE_FRAMEBUFFER)) return;
|
||||
|
||||
cur_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask;
|
||||
cur_mask = context_gl->current_fbo ? &context_gl->current_fbo->rt_mask : &context_gl->draw_buffers_mask;
|
||||
rt_mask = find_draw_buffers_mask(context, state);
|
||||
if (rt_mask != *cur_mask)
|
||||
{
|
||||
|
|
|
@ -1924,11 +1924,10 @@ struct wined3d_context
|
|||
DWORD fixed_function_usage_map : 8; /* WINED3D_MAX_TEXTURES, 8 */
|
||||
DWORD lowest_disabled_stage : 4; /* Max WINED3D_MAX_TEXTURES, 8 */
|
||||
DWORD use_immediate_mode_draw : 1;
|
||||
DWORD rebind_fbo : 1;
|
||||
DWORD needs_set : 1;
|
||||
DWORD hdc_is_private : 1;
|
||||
|
||||
DWORD hdc_has_format : 1; /* only meaningful if hdc_is_private */
|
||||
|
||||
DWORD update_shader_resource_bindings : 1;
|
||||
DWORD update_compute_shader_resource_bindings : 1;
|
||||
DWORD update_unordered_access_view_bindings : 1;
|
||||
|
@ -1939,7 +1938,7 @@ struct wined3d_context
|
|||
DWORD shader_update_mask : 6; /* WINED3D_SHADER_TYPE_COUNT, 6 */
|
||||
DWORD clip_distance_mask : 8; /* WINED3D_MAX_CLIP_DISTANCES, 8 */
|
||||
DWORD num_untracked_materials : 2; /* Max value 2 */
|
||||
DWORD padding : 8;
|
||||
DWORD padding : 9;
|
||||
|
||||
DWORD constant_update_mask;
|
||||
DWORD numbered_array_mask;
|
||||
|
@ -1966,16 +1965,6 @@ struct wined3d_context
|
|||
void *shader_backend_data;
|
||||
void *fragment_pipe_data;
|
||||
|
||||
/* FBOs */
|
||||
UINT fbo_entry_count;
|
||||
struct list fbo_list;
|
||||
struct list fbo_destroy_list;
|
||||
struct fbo_entry *current_fbo;
|
||||
GLuint fbo_read_binding;
|
||||
GLuint fbo_draw_binding;
|
||||
struct wined3d_rendertarget_info blit_targets[MAX_RENDER_TARGET_VIEWS];
|
||||
DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */
|
||||
|
||||
struct wined3d_stream_info stream_info;
|
||||
|
||||
/* Fences for GL_APPLE_flush_buffer_range */
|
||||
|
@ -1997,12 +1986,23 @@ struct wined3d_context_gl
|
|||
|
||||
uint32_t fog_enabled : 1;
|
||||
uint32_t diffuse_attrib_to_1 : 1;
|
||||
uint32_t padding : 30;
|
||||
uint32_t rebind_fbo : 1;
|
||||
uint32_t padding : 29;
|
||||
|
||||
uint32_t default_attrib_value_set;
|
||||
|
||||
GLenum *texture_type;
|
||||
|
||||
/* FBOs. */
|
||||
unsigned int fbo_entry_count;
|
||||
struct list fbo_list;
|
||||
struct list fbo_destroy_list;
|
||||
struct fbo_entry *current_fbo;
|
||||
GLuint fbo_read_binding;
|
||||
GLuint fbo_draw_binding;
|
||||
struct wined3d_rendertarget_info blit_targets[MAX_RENDER_TARGET_VIEWS];
|
||||
uint32_t draw_buffers_mask; /* Enabled draw buffers, 31 max. */
|
||||
|
||||
/* Queries. */
|
||||
struct list occlusion_queries;
|
||||
struct list fences;
|
||||
|
|
Loading…
Reference in New Issue