wined3d: Require a valid destination point in surface_upload_from_surface().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-04-10 23:47:34 +02:00 committed by Alexandre Julliard
parent 4c8b3e0d19
commit f243302ed5
1 changed files with 3 additions and 23 deletions

View File

@ -878,25 +878,12 @@ static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface,
struct wined3d_context *context;
struct wined3d_bo_address data;
UINT update_w, update_h;
RECT r, dst_rect;
POINT p;
RECT r;
TRACE("dst_surface %p, dst_point %s, src_surface %p, src_rect %s.\n",
dst_surface, wine_dbgstr_point(dst_point),
src_surface, wine_dbgstr_rect(src_rect));
if (!dst_point)
{
p.x = 0;
p.y = 0;
dst_point = &p;
}
else if (dst_point->x < 0 || dst_point->y < 0)
{
WARN("Invalid destination point.\n");
return WINED3DERR_INVALIDCALL;
}
if (!src_rect)
{
SetRect(&r, 0, 0, wined3d_texture_get_level_width(src_texture, src_surface->texture_level),
@ -910,21 +897,14 @@ static HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface,
return WINED3DERR_INVALIDCALL;
}
update_w = src_rect->right - src_rect->left;
update_h = src_rect->bottom - src_rect->top;
SetRect(&dst_rect, dst_point->x, dst_point->y, dst_point->x + update_w, dst_point->y + update_h);
if (!wined3d_surface_check_rect_dimensions(dst_surface, &dst_rect))
{
WARN("Destination rectangle not block-aligned.\n");
return WINED3DERR_INVALIDCALL;
}
context = context_acquire(dst_texture->resource.device, NULL, 0);
gl_info = context->gl_info;
/* Only load the surface for partial updates. For newly allocated texture
* the texture wouldn't be the current location, and we'd upload zeroes
* just to overwrite them again. */
update_w = src_rect->right - src_rect->left;
update_h = src_rect->bottom - src_rect->top;
if (update_w == wined3d_texture_get_level_width(dst_texture, dst_surface->texture_level)
&& update_h == wined3d_texture_get_level_height(dst_texture, dst_surface->texture_level))
wined3d_texture_prepare_texture(dst_texture, context, FALSE);