wined3d: Access reg_maps though ins->ctx in get_loop_control_const().
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@ -5065,11 +5065,12 @@ static inline BOOL get_bool_const(const struct wined3d_shader_instruction *ins,
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static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
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IWineD3DBaseShaderImpl *This, UINT idx, struct wined3d_shader_loop_control *loop_control)
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{
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const struct shader_reg_maps *reg_maps = ins->ctx->reg_maps;
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struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
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/* Integer constants can either be a local constant, or they can be stored in the shader
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* type specific compile args. */
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if (This->baseShader.reg_maps.local_int_consts & (1 << idx))
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if (reg_maps->local_int_consts & (1 << idx))
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{
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const local_constant *constant;
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@ -5092,7 +5093,7 @@ static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
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return;
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}
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switch (This->baseShader.reg_maps.shader_version.type)
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switch (reg_maps->shader_version.type)
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{
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case WINED3D_SHADER_TYPE_VERTEX:
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/* Count and aL start value are unsigned */
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@ -5109,7 +5110,7 @@ static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
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break;
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default:
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FIXME("Unhandled shader type %#x.\n", This->baseShader.reg_maps.shader_version.type);
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FIXME("Unhandled shader type %#x.\n", reg_maps->shader_version.type);
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break;
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}
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}
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