d3d11: Rename d3d10_pixel_shader to d3d_pixel_shader.
This commit is contained in:
parent
70fdfdb11b
commit
f210c42de7
|
@ -255,7 +255,7 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct
|
|||
struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
|
||||
|
||||
/* ID3D10PixelShader */
|
||||
struct d3d10_pixel_shader
|
||||
struct d3d_pixel_shader
|
||||
{
|
||||
ID3D10PixelShader ID3D10PixelShader_iface;
|
||||
LONG refcount;
|
||||
|
@ -265,9 +265,9 @@ struct d3d10_pixel_shader
|
|||
ID3D10Device1 *device;
|
||||
};
|
||||
|
||||
HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d_device *device,
|
||||
HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device,
|
||||
const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
|
||||
struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
|
||||
struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
|
||||
|
||||
HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
|
||||
void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
|
||||
|
|
|
@ -657,7 +657,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device1 *iface,
|
|||
ID3D10PixelShader *shader)
|
||||
{
|
||||
struct d3d_device *This = impl_from_ID3D10Device(iface);
|
||||
struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
|
||||
struct d3d_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
|
||||
|
||||
TRACE("iface %p, shader %p\n", iface, shader);
|
||||
|
||||
|
@ -1347,7 +1347,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetShaderResources(ID3D10Device1 *i
|
|||
static void STDMETHODCALLTYPE d3d10_device_PSGetShader(ID3D10Device1 *iface, ID3D10PixelShader **shader)
|
||||
{
|
||||
struct d3d_device *device = impl_from_ID3D10Device(iface);
|
||||
struct d3d10_pixel_shader *shader_impl;
|
||||
struct d3d_pixel_shader *shader_impl;
|
||||
struct wined3d_shader *wined3d_shader;
|
||||
|
||||
TRACE("iface %p, shader %p.\n", iface, shader);
|
||||
|
@ -2308,7 +2308,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *i
|
|||
const void *byte_code, SIZE_T byte_code_length, ID3D10PixelShader **shader)
|
||||
{
|
||||
struct d3d_device *This = impl_from_ID3D10Device(iface);
|
||||
struct d3d10_pixel_shader *object;
|
||||
struct d3d_pixel_shader *object;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p\n",
|
||||
|
@ -2318,7 +2318,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreatePixelShader(ID3D10Device1 *i
|
|||
if (!object)
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
hr = d3d10_pixel_shader_init(object, This, byte_code, byte_code_length);
|
||||
hr = d3d_pixel_shader_init(object, This, byte_code, byte_code_length);
|
||||
if (FAILED(hr))
|
||||
{
|
||||
WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
|
||||
|
|
|
@ -612,9 +612,9 @@ struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10Geomet
|
|||
return impl_from_ID3D10GeometryShader(iface);
|
||||
}
|
||||
|
||||
static inline struct d3d10_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
|
||||
static inline struct d3d_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
|
||||
{
|
||||
return CONTAINING_RECORD(iface, struct d3d10_pixel_shader, ID3D10PixelShader_iface);
|
||||
return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D10PixelShader_iface);
|
||||
}
|
||||
|
||||
/* IUnknown methods */
|
||||
|
@ -641,7 +641,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelSh
|
|||
|
||||
static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface)
|
||||
{
|
||||
struct d3d10_pixel_shader *This = impl_from_ID3D10PixelShader(iface);
|
||||
struct d3d_pixel_shader *This = impl_from_ID3D10PixelShader(iface);
|
||||
ULONG refcount = InterlockedIncrement(&This->refcount);
|
||||
|
||||
TRACE("%p increasing refcount to %u\n", This, refcount);
|
||||
|
@ -659,7 +659,7 @@ static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *ifac
|
|||
|
||||
static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface)
|
||||
{
|
||||
struct d3d10_pixel_shader *This = impl_from_ID3D10PixelShader(iface);
|
||||
struct d3d_pixel_shader *This = impl_from_ID3D10PixelShader(iface);
|
||||
ULONG refcount = InterlockedDecrement(&This->refcount);
|
||||
|
||||
TRACE("%p decreasing refcount to %u\n", This, refcount);
|
||||
|
@ -683,7 +683,7 @@ static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *ifa
|
|||
|
||||
static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device)
|
||||
{
|
||||
struct d3d10_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
||||
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
||||
|
||||
TRACE("iface %p, device %p.\n", iface, device);
|
||||
|
||||
|
@ -694,7 +694,7 @@ static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *if
|
|||
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
|
||||
REFGUID guid, UINT *data_size, void *data)
|
||||
{
|
||||
struct d3d10_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
||||
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
||||
|
||||
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
|
||||
iface, debugstr_guid(guid), data_size, data);
|
||||
|
@ -705,7 +705,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelSh
|
|||
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface,
|
||||
REFGUID guid, UINT data_size, const void *data)
|
||||
{
|
||||
struct d3d10_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
||||
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
||||
|
||||
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
|
||||
iface, debugstr_guid(guid), data_size, data);
|
||||
|
@ -716,7 +716,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelSh
|
|||
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface,
|
||||
REFGUID guid, const IUnknown *data)
|
||||
{
|
||||
struct d3d10_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
||||
struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
|
||||
|
||||
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
||||
|
||||
|
@ -736,20 +736,20 @@ static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl =
|
|||
d3d10_pixel_shader_SetPrivateDataInterface,
|
||||
};
|
||||
|
||||
static void STDMETHODCALLTYPE d3d10_pixel_shader_wined3d_object_destroyed(void *parent)
|
||||
static void STDMETHODCALLTYPE d3d_pixel_shader_wined3d_object_destroyed(void *parent)
|
||||
{
|
||||
struct d3d10_pixel_shader *shader = parent;
|
||||
struct d3d_pixel_shader *shader = parent;
|
||||
|
||||
wined3d_private_store_cleanup(&shader->private_store);
|
||||
HeapFree(GetProcessHeap(), 0, parent);
|
||||
}
|
||||
|
||||
static const struct wined3d_parent_ops d3d10_pixel_shader_wined3d_parent_ops =
|
||||
static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops =
|
||||
{
|
||||
d3d10_pixel_shader_wined3d_object_destroyed,
|
||||
d3d_pixel_shader_wined3d_object_destroyed,
|
||||
};
|
||||
|
||||
HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d_device *device,
|
||||
HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device,
|
||||
const void *byte_code, SIZE_T byte_code_length)
|
||||
{
|
||||
struct wined3d_shader_signature output_signature;
|
||||
|
@ -779,7 +779,7 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d_de
|
|||
desc.max_version = 4;
|
||||
|
||||
hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
|
||||
&d3d10_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader);
|
||||
&d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader);
|
||||
shader_free_signature(&input_signature);
|
||||
shader_free_signature(&output_signature);
|
||||
if (FAILED(hr))
|
||||
|
@ -797,7 +797,7 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d_de
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
|
||||
struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
|
||||
{
|
||||
if (!iface)
|
||||
return NULL;
|
||||
|
|
Loading…
Reference in New Issue