wined3d: Don't run out of varyings because of clipplanes.
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@ -507,7 +507,8 @@ static DWORD *local_const_mapping(IWineD3DBaseShaderImpl *This)
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/* Generate the variable & register declarations for the ARB_vertex_program output target */
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/* Generate the variable & register declarations for the ARB_vertex_program output target */
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static DWORD shader_generate_arb_declarations(IWineD3DBaseShader *iface, const shader_reg_maps *reg_maps,
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static DWORD shader_generate_arb_declarations(IWineD3DBaseShader *iface, const shader_reg_maps *reg_maps,
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SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_info, DWORD *lconst_map)
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SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_info, DWORD *lconst_map, DWORD *num_clipplanes,
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struct shader_arb_ctx_priv *ctx)
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{
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{
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IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
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IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
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DWORD i, next_local = 0;
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DWORD i, next_local = 0;
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@ -530,9 +531,27 @@ static DWORD shader_generate_arb_declarations(IWineD3DBaseShader *iface, const s
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} else {
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} else {
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if(This->baseShader.reg_maps.usesrelconstF) {
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if(This->baseShader.reg_maps.usesrelconstF) {
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max_constantsF = GL_LIMITS(vshader_constantsF) - reserved_vs_const(iface, gl_info);
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max_constantsF = GL_LIMITS(vshader_constantsF) - reserved_vs_const(iface, gl_info);
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if(GL_SUPPORT(NV_VERTEX_PROGRAM2_OPTION)) max_constantsF -= GL_LIMITS(clipplanes);
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max_constantsF -= count_bits(This->baseShader.reg_maps.integer_constants);
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max_constantsF -= count_bits(This->baseShader.reg_maps.integer_constants);
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if(ctx->target_version >= NV2)
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{
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DWORD highest_constf = 0;
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for(i = 0; i < This->baseShader.limits.constant_float; i++)
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{
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DWORD idx = i >> 5;
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DWORD shift = i & 0x1f;
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if(reg_maps->constf[idx] & (1 << shift)) highest_constf = i;
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}
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*num_clipplanes = min(GL_LIMITS(clipplanes), max_constantsF - highest_constf - 1);
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max_constantsF -= *num_clipplanes;
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if(*num_clipplanes < GL_LIMITS(clipplanes))
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{
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WARN("Only %u clipplanes out of %u enabled\n", *num_clipplanes, GL_LIMITS(clipplanes));
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}
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}
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} else {
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} else {
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if(ctx->target_version >= NV2) *num_clipplanes = GL_LIMITS(clipplanes);
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else *num_clipplanes = 0;
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max_constantsF = GL_LIMITS(vshader_constantsF) - 1;
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max_constantsF = GL_LIMITS(vshader_constantsF) - 1;
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}
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}
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}
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}
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@ -2943,7 +2962,8 @@ static GLuint shader_arb_generate_pshader(IWineD3DPixelShaderImpl *This,
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}
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}
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/* Base Declarations */
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/* Base Declarations */
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next_local = shader_generate_arb_declarations( (IWineD3DBaseShader*) This, reg_maps, buffer, &GLINFO_LOCATION, lconst_map);
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next_local = shader_generate_arb_declarations( (IWineD3DBaseShader*) This, reg_maps, buffer, &GLINFO_LOCATION,
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lconst_map, NULL, &priv_ctx);
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for(i = 0; i < (sizeof(reg_maps->bumpmat) / sizeof(reg_maps->bumpmat[0])); i++) {
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for(i = 0; i < (sizeof(reg_maps->bumpmat) / sizeof(reg_maps->bumpmat[0])); i++) {
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if(!reg_maps->bumpmat[i]) continue;
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if(!reg_maps->bumpmat[i]) continue;
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@ -3306,6 +3326,7 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This,
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DWORD next_local, *lconst_map = local_const_mapping((IWineD3DBaseShaderImpl *) This);
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DWORD next_local, *lconst_map = local_const_mapping((IWineD3DBaseShaderImpl *) This);
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struct shader_arb_ctx_priv priv_ctx;
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struct shader_arb_ctx_priv priv_ctx;
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unsigned int i;
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unsigned int i;
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DWORD num_clipplanes = 0;
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memset(&priv_ctx, 0, sizeof(priv_ctx));
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memset(&priv_ctx, 0, sizeof(priv_ctx));
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priv_ctx.cur_vs_args = args;
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priv_ctx.cur_vs_args = args;
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@ -3342,7 +3363,8 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This,
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shader_addline(buffer, "TEMP TA;\n");
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shader_addline(buffer, "TEMP TA;\n");
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/* Base Declarations */
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/* Base Declarations */
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next_local = shader_generate_arb_declarations( (IWineD3DBaseShader*) This, reg_maps, buffer, &GLINFO_LOCATION, lconst_map);
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next_local = shader_generate_arb_declarations( (IWineD3DBaseShader*) This, reg_maps, buffer, &GLINFO_LOCATION,
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lconst_map, &num_clipplanes, &priv_ctx);
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for(i = 0; i < MAX_CONST_I; i++)
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for(i = 0; i < MAX_CONST_I; i++)
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{
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{
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@ -3419,13 +3441,10 @@ static GLuint shader_arb_generate_vshader(IWineD3DVertexShaderImpl *This,
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shader_addline(buffer, "ADD TMP_OUT.x, TMP_OUT.x, TA.z;\n");
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shader_addline(buffer, "ADD TMP_OUT.x, TMP_OUT.x, TA.z;\n");
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shader_addline(buffer, "MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, TA.w;\n");
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shader_addline(buffer, "MAD TMP_OUT.y, TMP_OUT.y, posFixup.y, TA.w;\n");
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if(priv_ctx.target_version >= NV2)
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for(i = 0; i < num_clipplanes; i++)
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{
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for(i = 0; i < GL_LIMITS(clipplanes); i++)
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{
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{
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shader_addline(buffer, "DP4 result.clip[%u].x, TMP_OUT, state.clip[%u].plane;\n", i, i);
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shader_addline(buffer, "DP4 result.clip[%u].x, TMP_OUT, state.clip[%u].plane;\n", i, i);
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}
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}
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}
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/* Z coord [0;1]->[-1;1] mapping, see comment in transform_projection in state.c
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/* Z coord [0;1]->[-1;1] mapping, see comment in transform_projection in state.c
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* and the glsl equivalent
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* and the glsl equivalent
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