From f1bc484947b45ef0e08cbf51f1b8614baf5b587d Mon Sep 17 00:00:00 2001 From: David Adam Date: Wed, 21 Nov 2007 14:59:21 +0100 Subject: [PATCH] d3dx8: Implement D3DXQuaternionExp. --- dlls/d3dx8/d3dx8.spec | 2 +- dlls/d3dx8/math.c | 22 ++++++++++++++++++++++ dlls/d3dx8/tests/math.c | 14 ++++++++++++++ include/d3dx8math.h | 1 + 4 files changed, 38 insertions(+), 1 deletion(-) diff --git a/dlls/d3dx8/d3dx8.spec b/dlls/d3dx8/d3dx8.spec index d65dce0b2d4..52fa0080421 100644 --- a/dlls/d3dx8/d3dx8.spec +++ b/dlls/d3dx8/d3dx8.spec @@ -57,7 +57,7 @@ @ stdcall D3DXQuaternionNormalize(ptr ptr) @ stdcall D3DXQuaternionInverse(ptr ptr) @ stdcall D3DXQuaternionLn(ptr ptr) -@ stub D3DXQuaternionExp +@ stdcall D3DXQuaternionExp(ptr ptr) @ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) @ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) @ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c index 19d6a9ff7d0..9f7522ed094 100644 --- a/dlls/d3dx8/math.c +++ b/dlls/d3dx8/math.c @@ -588,6 +588,28 @@ D3DXQUATERNION* WINAPI D3DXQuaternionBaryCentric(D3DXQUATERNION *pout, CONST D3D return pout; } +D3DXQUATERNION* WINAPI D3DXQuaternionExp(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq) +{ + FLOAT norm; + + norm = sqrt(pq->x * pq->x + pq->y * pq->y + pq->z * pq->z); + if (norm ) + { + pout->x = sin(norm) * pq->x / norm; + pout->y = sin(norm) * pq->y / norm; + pout->z = sin(norm) * pq->z / norm; + pout->w = cos(norm); + } + else + { + pout->x = 0.0f; + pout->y = 0.0f; + pout->z = 0.0f; + pout->w = 1.0f; + } + return pout; +} + D3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq) { D3DXQUATERNION temp; diff --git a/dlls/d3dx8/tests/math.c b/dlls/d3dx8/tests/math.c index 6dfe49cc191..b689fb717fd 100644 --- a/dlls/d3dx8/tests/math.c +++ b/dlls/d3dx8/tests/math.c @@ -595,6 +595,20 @@ static void D3X8QuaternionTest(void) got = D3DXQuaternionDot(NULL,NULL); ok(fabs( got - expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got); +/*_______________D3DXQuaternionExp______________________________*/ + expectedquat.x = -0.216382f; expectedquat.y = -0.432764f; expectedquat.z = -0.8655270f; expectedquat.w = -0.129449f; + D3DXQuaternionExp(&gotquat,&q); + expect_vec4(expectedquat,gotquat); + /* Test the null quaternion */ + expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f; + D3DXQuaternionExp(&gotquat,&nul); + expect_vec4(expectedquat,gotquat); + /* Test the case where the norm of the quaternion is <1 */ + Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w= 0.9f; + expectedquat.x = 0.195366; expectedquat.y = 0.097683f; expectedquat.z = 0.293049f; expectedquat.w = 0.930813f; + D3DXQuaternionExp(&gotquat,&Nq1); + expect_vec4(expectedquat,gotquat); + /*_______________D3DXQuaternionIdentity________________*/ expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f; D3DXQuaternionIdentity(&gotquat); diff --git a/include/d3dx8math.h b/include/d3dx8math.h index 6c5f18f69fd..a799dee2e0b 100644 --- a/include/d3dx8math.h +++ b/include/d3dx8math.h @@ -303,6 +303,7 @@ D3DXPLANE* WINAPI D3DXPlaneNormalize(D3DXPLANE *pout, CONST D3DXPLANE *pp); D3DXPLANE* WINAPI D3DXPlaneTransform(D3DXPLANE *pout, CONST D3DXPLANE *pplane, CONST D3DXMATRIX *pm); D3DXQUATERNION* WINAPI D3DXQuaternionBaryCentric(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2, CONST D3DXQUATERNION *pq3, FLOAT f, FLOAT g); +D3DXQUATERNION* WINAPI D3DXQuaternionExp(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq); D3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq); D3DXQUATERNION* WINAPI D3DXQuaternionLn(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq); D3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2);