winevulkan: Fix typos.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -124,12 +124,12 @@ CORE_EXTENSIONS = [
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DRIVER_VERSION = 3
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# Table of functions for which we have a special implementation.
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# This are regular device / instance functions for which we need
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# to more work compared to a regular thunk or because they are
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# These are regular device / instance functions for which we need
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# to do more work compared to a regular thunk or because they are
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# part of the driver interface.
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# - dispatch set whether we need a function pointer in the device
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# / instance dispatch table.
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# - driver sets whether the api is part of the driver interface.
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# - driver sets whether the API is part of the driver interface.
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# - thunk sets whether to create a thunk in vulkan_thunks.c.
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FUNCTION_OVERRIDES = {
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# Global functions
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@ -1199,7 +1199,7 @@ class VkParam(object):
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else:
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proto += " " + self.name
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# Allows appeninding something to the variable name useful for
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# Allows appending something to the variable name useful for
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# win32 to host conversion.
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if postfix is not None:
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proto += postfix
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@ -1371,7 +1371,7 @@ class VkParam(object):
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return "NULL"
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# Dispatchable objects wrap the native handle. For thunk generation we
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# need to pass the native handle to the native vulkan calls.
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# need to pass the native handle to the native Vulkan calls.
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if self.is_dispatchable():
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return "{0}->{1}".format(self.name, self.handle.native_handle())
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elif conv and self.needs_conversion():
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@ -2250,7 +2250,7 @@ class VkRegistry(object):
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funcs[func.name] = func
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# To make life easy for the code generation, separate all function
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# calls out in the 3 types of vulkan functions: device, global and instance.
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# calls out in the 3 types of Vulkan functions: device, global and instance.
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device_funcs = []
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global_funcs = []
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instance_funcs = []
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@ -2474,7 +2474,7 @@ class VkRegistry(object):
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if type_info["category"] in ["struct", "union"]:
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# We store unions among structs as some structs depend
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# on unions. The types are very similar in parsing and
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# generation anyway. The official vulkan scripts use
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# generation anyway. The official Vulkan scripts use
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# a similar kind of hack.
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struct = VkStruct.from_xml(t)
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structs.append(struct)
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@ -136,7 +136,7 @@ err:
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return NULL;
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}
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/* Helper function for release command buffers. */
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/* Helper function to release command buffers. */
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static void wine_vk_command_buffers_free(struct VkDevice_T *device, VkCommandPool pool,
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uint32_t count, const VkCommandBuffer *buffers)
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{
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@ -799,7 +799,7 @@ PFN_vkVoidFunction WINAPI wine_vkGetDeviceProcAddr(VkDevice device, const char *
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/* Per the spec, we are only supposed to return device functions as in functions
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* for which the first parameter is vkDevice or a child of vkDevice like a
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* vkCommandBuffer or vkQueue.
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* Loader takes are of filtering of extensions which are enabled or not.
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* Loader takes care of filtering of extensions which are enabled or not.
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*/
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func = wine_vk_get_device_proc_addr(name);
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if (func)
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