wined3d: Use wined3d_texture_blt() in wined3d_device_copy_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3825,10 +3825,9 @@ float CDECL wined3d_device_get_npatch_mode(const struct wined3d_device *device)
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void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
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struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource)
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{
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struct wined3d_surface *dst_surface, *src_surface;
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struct wined3d_texture *dst_texture, *src_texture;
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RECT dst_rect, src_rect;
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unsigned int i, count;
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unsigned int i, j;
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HRESULT hr;
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TRACE("device %p, dst_resource %p, src_resource %p.\n", device, dst_resource, src_resource);
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@ -3892,17 +3891,22 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
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return;
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}
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count = dst_texture->layer_count * dst_texture->level_count;
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for (i = 0; i < count; ++i)
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for (i = 0; i < dst_texture->level_count; ++i)
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{
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dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture, i));
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src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, i));
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SetRect(&dst_rect, 0, 0,
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wined3d_texture_get_level_width(dst_texture, i),
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wined3d_texture_get_level_height(dst_texture, i));
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SetRect(&src_rect, 0, 0,
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wined3d_texture_get_level_width(src_texture, i),
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wined3d_texture_get_level_height(dst_texture, i));
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for (j = 0; j < dst_texture->layer_count; ++j)
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{
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unsigned int idx = j * dst_texture->level_count + i;
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SetRect(&dst_rect, 0, 0, dst_surface->resource.width, dst_surface->resource.height);
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SetRect(&src_rect, 0, 0, src_surface->resource.width, src_surface->resource.height);
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if (FAILED(hr = wined3d_surface_blt(dst_surface, &dst_rect,
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src_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
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ERR("Failed to blit, sub-resource %u, hr %#x.\n", i, hr);
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if (FAILED(hr = wined3d_texture_blt(dst_texture, idx, &dst_rect,
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src_texture, idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
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ERR("Failed to blit, sub-resource %u, hr %#x.\n", idx, hr);
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}
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}
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}
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