diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 050d12f5650..50f49fd033e 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -604,14 +604,14 @@ static void shader_arb_ps_local_constants(const struct arb_ps_compiled_shader *g /* Context activation is done by the caller. */ static void shader_arb_vs_local_constants(const struct arb_vs_compiled_shader *gl_shader, - const struct wined3d_context *context, const struct wined3d_state *state) + const struct wined3d_context_gl *context_gl, const struct wined3d_state *state) { - const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; float position_fixup[4]; unsigned char i; /* Upload the position fixup */ - shader_get_position_fixup(context, state, 1, position_fixup); + shader_get_position_fixup(&context_gl->c, state, 1, position_fixup); GL_EXTCALL(glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, gl_shader->pos_fixup, position_fixup)); if (!gl_shader->num_int_consts) return; @@ -694,7 +694,7 @@ static void shader_arb_load_constants_internal(struct shader_arb_priv *priv, /* Load DirectX 9 float constants for vertex shader */ priv->highest_dirty_vs_const = shader_arb_load_constants_f(vshader, gl_info, GL_VERTEX_PROGRAM_ARB, priv->highest_dirty_vs_const, state->vs_consts_f, priv->vshader_const_dirty); - shader_arb_vs_local_constants(gl_shader, context, state); + shader_arb_vs_local_constants(gl_shader, context_gl, state); } if (usePixelShader) @@ -4661,7 +4661,7 @@ static void shader_arb_select(void *shader_priv, struct wined3d_context *context gl_info->gl_ops.gl.p_glEnable(GL_VERTEX_PROGRAM_ARB); checkGLcall("glEnable(GL_VERTEX_PROGRAM_ARB);"); TRACE("Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n", priv->current_vprogram_id); - shader_arb_vs_local_constants(compiled, context, state); + shader_arb_vs_local_constants(compiled, context_gl, state); if(priv->last_vs_color_unclamp != compiled->need_color_unclamp) { priv->last_vs_color_unclamp = compiled->need_color_unclamp;