d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_index_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2646,15 +2646,22 @@ static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT
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if (device->index_buffer_size < min_size || !device->index_buffer)
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if (device->index_buffer_size < min_size || !device->index_buffer)
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{
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{
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UINT size = max(device->index_buffer_size * 2, min_size);
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UINT size = max(device->index_buffer_size * 2, min_size);
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struct wined3d_buffer_desc desc;
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struct wined3d_buffer *buffer;
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struct wined3d_buffer *buffer;
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TRACE("Growing index buffer to %u bytes.\n", size);
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TRACE("Growing index buffer to %u bytes.\n", size);
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hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
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desc.byte_width = size;
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WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
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desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_STATICDECL;
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if (FAILED(hr))
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desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
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desc.access = WINED3D_RESOURCE_ACCESS_GPU;
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desc.misc_flags = 0;
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desc.structure_byte_stride = 0;
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if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
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NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer)))
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{
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{
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ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x.\n", device, hr);
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ERR("Failed to create index buffer, hr %#x.\n", hr);
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return hr;
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return hr;
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}
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}
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@ -1487,21 +1487,3 @@ HRESULT CDECL wined3d_buffer_create_vb(struct wined3d_device *device, UINT size,
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return wined3d_buffer_create(device, &desc, NULL, parent, parent_ops, buffer);
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return wined3d_buffer_create(device, &desc, NULL, parent, parent_ops, buffer);
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}
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}
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HRESULT CDECL wined3d_buffer_create_ib(struct wined3d_device *device, UINT size, DWORD usage, enum wined3d_pool pool,
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void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer)
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{
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struct wined3d_buffer_desc desc;
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TRACE("device %p, size %u, usage %#x, pool %#x, parent %p, parent_ops %p, buffer %p.\n",
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device, size, usage, pool, parent, parent_ops, buffer);
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desc.byte_width = size;
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desc.usage = usage | WINED3DUSAGE_STATICDECL;
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desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
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desc.access = resource_access_from_pool(pool);
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desc.misc_flags = 0;
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desc.structure_byte_stride = 0;
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return wined3d_buffer_create(device, &desc, NULL, parent, parent_ops, buffer);
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}
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@ -23,7 +23,6 @@
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@ cdecl wined3d_set_adapter_display_mode(ptr long ptr)
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@ cdecl wined3d_set_adapter_display_mode(ptr long ptr)
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@ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr)
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@ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr)
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@ cdecl wined3d_buffer_create_ib(ptr long long long ptr ptr ptr)
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@ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr)
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@ cdecl wined3d_buffer_create_vb(ptr long long long ptr ptr ptr)
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@ cdecl wined3d_buffer_decref(ptr)
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@ cdecl wined3d_buffer_decref(ptr)
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@ cdecl wined3d_buffer_get_parent(ptr)
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@ cdecl wined3d_buffer_get_parent(ptr)
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@ -2189,9 +2189,6 @@ HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
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HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
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HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
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const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
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const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_buffer **buffer);
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struct wined3d_buffer **buffer);
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HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
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enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_buffer **buffer);
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HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
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HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
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enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
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enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_buffer **buffer);
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struct wined3d_buffer **buffer);
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