d3d11: Implement d3d11_immediate_context_PSSetSamplers().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2015-11-06 18:38:10 +01:00 committed by Alexandre Julliard
parent 905b579743
commit f175b23665
3 changed files with 24 additions and 1 deletions

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@ -352,6 +352,7 @@ struct d3d_sampler_state
HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
const D3D11_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
/* ID3D11Query, ID3D10Query */

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@ -164,8 +164,21 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceCo
static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext *iface,
UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
{
FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
unsigned int i;
TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
iface, start_slot, sampler_count, samplers);
wined3d_mutex_lock();
for (i = 0; i < sampler_count; ++i)
{
struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
sampler ? sampler->wined3d_sampler : NULL);
}
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext *iface,

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@ -1221,6 +1221,15 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic
return S_OK;
}
struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d11_sampler_state_vtbl);
return impl_from_ID3D11SamplerState(iface);
}
struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface)
{
if (!iface)