d3d11: Implement d3d11_immediate_context_PSSetSamplers().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -352,6 +352,7 @@ struct d3d_sampler_state
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HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
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const D3D11_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
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struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
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/* ID3D11Query, ID3D10Query */
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@ -164,8 +164,21 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetShader(ID3D11DeviceCo
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static void STDMETHODCALLTYPE d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext *iface,
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UINT start_slot, UINT sampler_count, ID3D11SamplerState *const *samplers)
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{
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FIXME("iface %p, start_slot %u, sampler_count %u, samplers %p stub!\n",
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
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unsigned int i;
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TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
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iface, start_slot, sampler_count, samplers);
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wined3d_mutex_lock();
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for (i = 0; i < sampler_count; ++i)
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{
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struct d3d_sampler_state *sampler = unsafe_impl_from_ID3D11SamplerState(samplers[i]);
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wined3d_device_set_ps_sampler(device->wined3d_device, start_slot + i,
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sampler ? sampler->wined3d_sampler : NULL);
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}
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wined3d_mutex_unlock();
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_VSSetShader(ID3D11DeviceContext *iface,
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@ -1221,6 +1221,15 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic
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return S_OK;
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}
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struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface)
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{
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if (!iface)
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return NULL;
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assert(iface->lpVtbl == &d3d11_sampler_state_vtbl);
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return impl_from_ID3D11SamplerState(iface);
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}
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struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface)
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{
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if (!iface)
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