Fix dmloader's behavior to be more MS compliant.
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@ -318,8 +318,25 @@ HRESULT WINAPI IDirectMusicLoader8Impl_LoadObjectFromFile (LPDIRECTMUSICLOADER8
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ObjDesc.dwSize = sizeof(DMUS_OBJECTDESC);
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ObjDesc.dwValidData = DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH | DMUS_OBJ_CLASS; /* I believe I've read somewhere in MSDN that this function requires either full path or relative path */
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ObjDesc.guidClass = *rguidClassID;
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strncpyW (ObjDesc.wszFileName, pwzFilePath, MAX_PATH);
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/* OK, MSDN says that search order is the following:
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- current directory (DONE)
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- windows search path (FIXME: how do I get that?)
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- loader's search path (DONE)
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*/
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/* search in current directory */
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if (!SearchPathW (NULL, pwzFilePath, NULL,
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sizeof(ObjDesc.wszFileName)/sizeof(WCHAR), ObjDesc.wszFileName, NULL) &&
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/* search in loader's search path */
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!SearchPathW (This->wzSearchPath, pwzFilePath, NULL,
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sizeof(ObjDesc.wszFileName)/sizeof(WCHAR), ObjDesc.wszFileName, NULL))
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{
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/* cannot find file */
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TRACE("cannot find file\n");
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return DMUS_E_LOADER_FAILEDOPEN;
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}
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TRACE("full file path = %s\n", debugstr_w (ObjDesc.wszFileName));
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return IDirectMusicLoader8Impl_GetObject (iface, &ObjDesc, iidInterfaceID, ppObject);
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}
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@ -358,6 +375,7 @@ HRESULT WINAPI DMUSIC_CreateDirectMusicLoader (LPCGUID lpcGUID, LPDIRECTMUSICLOA
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}
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dmloader->lpVtbl = &DirectMusicLoader8_Vtbl;
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dmloader->ref = 1;
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MultiByteToWideChar (CP_ACP, 0, ".\\", -1, dmloader->wzSearchPath, MAX_PATH);
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list_init (&dmloader->CacheList);
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*ppDMLoad = (LPDIRECTMUSICLOADER8)dmloader;
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return S_OK;
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