d3dx10: Use debugstr_a() to trace a user-supplied string.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -34,7 +34,7 @@ HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const
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{
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TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
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"sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
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debugstr_a(data), data_size, debugstr_a(filename), defines, include, entry_point,
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debugstr_a(data), data_size, debugstr_a(filename), defines, include, debugstr_a(entry_point),
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debugstr_a(target), sflags, eflags, pump, shader, error_messages, hresult);
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if (pump)
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