d3dx10: Use debugstr_a() to trace a user-supplied string.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2016-08-05 20:56:32 +02:00 committed by Alexandre Julliard
parent 285981e3ef
commit f110a82dd0
1 changed files with 1 additions and 1 deletions

View File

@ -34,7 +34,7 @@ HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const
{
TRACE("data %s, data_size %lu, filename %s, defines %p, include %p, entry_point %s, target %s, "
"sflags %#x, eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
debugstr_a(data), data_size, debugstr_a(filename), defines, include, entry_point,
debugstr_a(data), data_size, debugstr_a(filename), defines, include, debugstr_a(entry_point),
debugstr_a(target), sflags, eflags, pump, shader, error_messages, hresult);
if (pump)