d3dcompiler: Fix freeing function.
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@ -2227,7 +2227,7 @@ static DWORD add_modifier(DWORD modifiers, DWORD mod, const struct YYLTYPE *loc)
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struct bwriter_shader *parse_hlsl(enum shader_type type, DWORD major, DWORD minor,
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const char *entrypoint, char **messages)
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{
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struct hlsl_ir_function_decl *function;
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struct hlsl_ir_function_decl *function, *next_function;
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struct hlsl_scope *scope, *next_scope;
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struct hlsl_type *hlsl_type, *next_type;
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struct hlsl_ir_var *var, *next_var;
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@ -2284,7 +2284,7 @@ struct bwriter_shader *parse_hlsl(enum shader_type type, DWORD major, DWORD mino
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d3dcompiler_free(hlsl_ctx.source_files);
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TRACE("Freeing functions IR.\n");
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LIST_FOR_EACH_ENTRY(function, &hlsl_ctx.functions, struct hlsl_ir_function_decl, node.entry)
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LIST_FOR_EACH_ENTRY_SAFE(function, next_function, &hlsl_ctx.functions, struct hlsl_ir_function_decl, node.entry)
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free_function(function);
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TRACE("Freeing variables.\n");
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@ -2369,12 +2369,8 @@ void free_instr(struct hlsl_ir_node *node)
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void free_function(struct hlsl_ir_function_decl *func)
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{
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struct hlsl_ir_var *param, *next_param;
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d3dcompiler_free((void *)func->name);
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d3dcompiler_free((void *)func->semantic);
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LIST_FOR_EACH_ENTRY_SAFE(param, next_param, func->parameters, struct hlsl_ir_var, node.entry)
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d3dcompiler_free(param);
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d3dcompiler_free(func->parameters);
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free_instr_list(func->body);
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d3dcompiler_free(func);
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