wined3d: Use the proper texture target in ffp_blit_p8_upload_palette().

This commit is contained in:
Henri Verbeet 2012-07-17 11:40:37 +02:00 committed by Alexandre Julliard
parent 092ba1e1bf
commit f0fb199925
1 changed files with 7 additions and 1 deletions

View File

@ -6333,12 +6333,18 @@ static void ffp_blit_p8_upload_palette(const struct wined3d_surface *surface, co
{ {
BYTE table[256][4]; BYTE table[256][4];
BOOL colorkey_active = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) ? TRUE : FALSE; BOOL colorkey_active = (surface->CKeyFlags & WINEDDSD_CKSRCBLT) ? TRUE : FALSE;
GLenum target;
if (surface->container.type == WINED3D_CONTAINER_TEXTURE)
target = surface->container.u.texture->target;
else
target = surface->texture_target;
d3dfmt_p8_init_palette(surface, table, colorkey_active); d3dfmt_p8_init_palette(surface, table, colorkey_active);
TRACE("Using GL_EXT_PALETTED_TEXTURE for 8-bit paletted texture support\n"); TRACE("Using GL_EXT_PALETTED_TEXTURE for 8-bit paletted texture support\n");
ENTER_GL(); ENTER_GL();
GL_EXTCALL(glColorTableEXT(surface->texture_target, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, table)); GL_EXTCALL(glColorTableEXT(target, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, table));
LEAVE_GL(); LEAVE_GL();
} }