diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 7c4c1dbcef4..00d876ead09 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -5281,6 +5281,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL /* WINED3DSIH_ITOF */ NULL, /* WINED3DSIH_LABEL */ shader_hw_label, /* WINED3DSIH_LD */ NULL, + /* WINED3DSIH_LD_STRUCTURED */ NULL, /* WINED3DSIH_LIT */ shader_hw_map2gl, /* WINED3DSIH_LOG */ shader_hw_scalar_op, /* WINED3DSIH_LOGP */ shader_hw_scalar_op, diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index d9311b9bceb..0ef15aeb6a1 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -8123,6 +8123,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_ITOF */ shader_glsl_to_float, /* WINED3DSIH_LABEL */ shader_glsl_label, /* WINED3DSIH_LD */ shader_glsl_ld, + /* WINED3DSIH_LD_STRUCTURED */ NULL, /* WINED3DSIH_LIT */ shader_glsl_lit, /* WINED3DSIH_LOG */ shader_glsl_scalar_op, /* WINED3DSIH_LOGP */ shader_glsl_scalar_op, diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 17611ddc4dc..5e8df04d13d 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -109,6 +109,7 @@ static const char * const shader_opcode_names[] = /* WINED3DSIH_ITOF */ "itof", /* WINED3DSIH_LABEL */ "label", /* WINED3DSIH_LD */ "ld", + /* WINED3DSIH_LD_STRUCTURED */ "ld_structured", /* WINED3DSIH_LIT */ "lit", /* WINED3DSIH_LOG */ "log", /* WINED3DSIH_LOGP */ "logp", diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 9cf74a5fd7e..5757aca427f 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -183,6 +183,7 @@ enum wined3d_sm4_opcode WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67, WINED3D_SM4_OP_DCL_TEMPS = 0x68, WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a, + WINED3D_SM5_OP_LD_STRUCTURED = 0xa7, }; enum wined3d_sm4_register_type @@ -384,6 +385,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] = {WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", ""}, {WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""}, {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""}, + {WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "U", "UUR"}, }; static const enum wined3d_shader_register_type register_type_table[] = diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 09fbb760bb2..d474bee23fe 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -561,6 +561,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER WINED3DSIH_ITOF, WINED3DSIH_LABEL, WINED3DSIH_LD, + WINED3DSIH_LD_STRUCTURED, WINED3DSIH_LIT, WINED3DSIH_LOG, WINED3DSIH_LOGP,