dmime: Reimplement IDirectMusicAudioPath Activate.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -216,21 +216,23 @@ static HRESULT WINAPI IDirectMusicAudioPathImpl_GetObjectInPath (IDirectMusicAud
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return E_INVALIDARG;
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}
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static HRESULT WINAPI IDirectMusicAudioPathImpl_Activate (IDirectMusicAudioPath *iface, BOOL fActivate)
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static HRESULT WINAPI IDirectMusicAudioPathImpl_Activate(IDirectMusicAudioPath *iface, BOOL activate)
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{
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struct IDirectMusicAudioPathImpl *This = impl_from_IDirectMusicAudioPath(iface);
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FIXME("(%p, %d): stub\n", This, fActivate);
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if (!fActivate) {
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if (!This->fActive) return S_OK;
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This->fActive = FALSE;
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} else {
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if (This->fActive) return S_OK;
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This->fActive = TRUE;
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if (NULL != This->pDSBuffer) {
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IDirectSoundBuffer_Stop(This->pDSBuffer);
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struct IDirectMusicAudioPathImpl *This = impl_from_IDirectMusicAudioPath(iface);
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FIXME("(%p, %d): semi-stub\n", This, activate);
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if (!!activate == This->fActive)
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return S_FALSE;
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if (!activate && This->pDSBuffer) {
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/* Path is being deactivated */
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IDirectSoundBuffer_Stop(This->pDSBuffer);
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}
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}
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return S_OK;
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This->fActive = !!activate;
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return S_OK;
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}
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static HRESULT WINAPI IDirectMusicAudioPathImpl_SetVolume (IDirectMusicAudioPath *iface, LONG lVolume, DWORD dwDuration)
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